# Based on https://github.com/openstreetmap/mod_tile/blob/master/mod_tile.conf # Specify the default base storage path for where tiles live. A number of different storage backends # are available, that can be used for storing tiles. Currently these are a file based storage, a memcached # based storage and a RADOS based storage. # The file based storage uses a simple file path as its storage path ( /path/to/tiledir ) # The RADOS based storage takes a location to the rados config file and a pool name ( rados://poolname/path/to/ceph.conf ) # The memcached based storage currently has no configuration options and always connects to memcached on localhost ( memcached:// ) # # The storage path can be overwritten on a style by style basis from the style TileConfigFile ModTileTileDir /k/osm/tirex/tiles # You can either manually configure each tile set with the default png extension and mimetype #AddTileConfig /folder/ TileSetName # or manually configure each tile set, specifying the file extension #AddTileMimeConfig /folder/ TileSetName js # or load all the tile sets defined in the configuration file into this virtual host. # Some tile set specific configuration parameters can only be specified via the configuration file option LoadTileConfigFile /etc/tirex/mod_tile.conf # Specify if mod_tile should keep tile delivery stats, which can be accessed from the URL /mod_tile # The default is On. As keeping stats needs to take a lock, this might have some performance impact, # but for nearly all intents and purposes this should be negligable ans so it is safe to keep this turned on. ModTileEnableStats On # Turns on bulk mode. In bulk mode, mod_tile does not request any dirty tiles to be rerendered. Missing tiles # are always requested in the lowest priority. The default is Off. ModTileBulkMode Off # Timeout before giving up for a tile to be rendered ModTileRequestTimeout 3 # Timeout before giving up for a tile to be rendered that is otherwise missing ModTileMissingRequestTimeout 10 # If tile is out of date, don't re-render it if past this load threshold (users gets old tile) ModTileMaxLoadOld 16 # If tile is missing, don't render it if past this load threshold (user gets 404 error) ModTileMaxLoadMissing 50 # Sets how old an expired tile has to be to be considered very old and therefore get elevated priority in rendering ModTileVeryOldThreshold 31536000000000 # Unix domain socket where we connect to the rendering daemon #ModTileRenderdSocketName /var/run/renderd/renderd.sock ModTileRenderdSocketName /var/lib/tirex/modtile.sock # Alternatively you can use a TCP socket to connect to renderd. The first part # is the location of the renderd server and the second is the port to connect to. # ModTileRenderdSocketAddr renderd.mydomain.com 7653 ## ## Options controlling the cache proxy expiry headers. All values are in seconds. ## ## Caching is both important to reduce the load and bandwidth of the server, as ## well as reduce the load time for the user. The site loads fastest if tiles can be ## taken from the users browser cache and no round trip through the internet is needed. ## With minutely or hourly updates, however there is a trade-off between cacheability ## and freshness. As one can't predict the future, these are only heuristics, that ## need tuning. ## If there is a known update schedule such as only using weekly planet dumps to update the db, ## this can also be taken into account through the constant PLANET_INTERVAL in render_config.h ## but requires a recompile of mod_tile ## The values in this sample configuration are not the same as the defaults ## that apply if the config settings are left out. The defaults are more conservative ## and disable most of the heuristics. ## ## Caching is always a trade-off between being up to date and reducing server load or ## client side latency and bandwidth requirements. Under some conditions, like poor ## network conditions it might be more important to have good caching rather than the latest tiles. ## Therefor the following config options allow to set a special hostheader for which the caching ## behaviour is different to the normal heuristics ## ## The CacheExtended parameters overwrite all other caching parameters (including CacheDurationMax) ## for tiles being requested via the hostname CacheExtendedHostname #ModTileCacheExtendedHostname cache.tile.openstreetmap.org #ModTileCacheExtendedDuration 2592000 # Upper bound on the length a tile will be set cacheable, which takes # precedence over other settings of cacheing ModTileCacheDurationMax 604800 # Sets the time tiles can be cached for that are known to by outdated and have been # sent to renderd to be rerendered. This should be set to a value corresponding # roughly to how long it will take renderd to get through its queue. There is an additional # fuzz factor on top of this to not have all tiles expire at the same time ModTileCacheDurationDirty 900 # Specify the minimum time mod_tile will set the cache expiry to for fresh tiles. There # is an additional fuzz factor of between 0 and 3 hours on top of this. ModTileCacheDurationMinimum 10800 # Lower zoom levels are less likely to change noticeable, so these could be cached for longer # without users noticing much. # The heuristic offers three levels of zoom, Low, Medium and High, for which different minimum # cacheing times can be specified. #Specify the zoom level below which Medium starts and the time in seconds for which they can be cached ModTileCacheDurationMediumZoom 13 86400 #Specify the zoom level below which Low starts and the time in seconds for which they can be cached ModTileCacheDurationLowZoom 9 518400 # A further heuristic to determine cacheing times is when was the last time a tile has changed. # If it hasn't changed for a while, it is less likely to change in the immediate future, so the # tiles can be cached for longer. # For example, if the factor is 0.20 and the tile hasn't changed in the last 5 days, it can be cached # for up to one day without having to re-validate. ModTileCacheLastModifiedFactor 0.20 ## Tile Throttling ## Tile scrapers can often download large numbers of tiles and overly straining tileserver resources ## mod_tile therefore offers the ability to automatically throttle requests from ip addresses that have ## requested a lot of tiles. ## The mechanism uses a token bucket approach to shape traffic. I.e. there is an initial pool of n tiles ## per ip that can be requested arbitrarily fast. After that this pool gets filled up at a constant rate ## The algorithm has two metrics. One based on overall tiles served to an ip address and a second one based on ## the number of requests to renderd / tirex to render a new tile. ## Overall enable or disable tile throttling ModTileEnableTileThrottling Off # Specify if you want to use the connecting IP for throtteling, or use the X-Forwarded-For header to determin the # IP address to be used for tile throttling. This can be useful if you have a reverse proxy / http accellerator # in front of your tile server. # 0 - don't use X-Forward-For and allways use the IP that apache sees # 1 - use the client IP address, i.e. the first entry in the X-Forwarded-For list. This works through a cascade of proxies. # However, as the X-Forwarded-For is written by the client this is open to manipulation and can be used to circumvent the throttling # 2 - use the last specified IP in the X-Forwarded-For list. If you know all requests come through a reverse proxy # that adds an X-Forwarded-For header, you can trust this IP to be the IP the reverse proxy saw for the request ModTileEnableTileThrottlingXForward 0 ## Parameters (poolsize in tiles and topup rate in tiles per second) for throttling tile serving. ModTileThrottlingTiles 10000 1 ## Parameters (poolsize in tiles and topup rate in tiles per second) for throttling render requests. ModTileThrottlingRenders 128 0.2 ### ### # increase the log level for more detailed information LogLevel debug