# sounds.conf -- client sound definitions # # This file contains sound definitions that map actions to certain sounds. # Empty lines are ignored, as are lines beginning with the '#' character. # # The volume of 100 means max volume. Anything higher may break the sound # handling. SOUND_CLOCK:130:TowerClock.wav SOUND_NEW_PLAYER:30:su-fanf.wav SOUND_PET_IS_KILLED:80:squish.wav SOUND_PLAYER_HITS1:60:click1.wav SOUND_PLAYER_HITS2:70:click2.wav SOUND_PLAYER_HITS3:80:click1.wav SOUND_PLAYER_HITS4:90:click2.wav SOUND_PLAYER_IS_HIT1:70:FloorTom.wav SOUND_PLAYER_IS_HIT2:80:ouch1.wav SOUND_PLAYER_IS_HIT3:90:thru.wav SOUND_PLAYER_KILLS:80:drip.wav # living death:150:gong.wav push:80:blip.wav # spell fumble:70:Missed.wav learn:100:chord.wav # item evaporate:100:Whoosh.wav explode:100:Explosion.wav fire:80:Teeswing.wav poof:70:Missed.wav turn handle:80:boink2.wav button click:80:click1.wav drink:80:potion.ogg gate moving:80:click2.wav # ground fall hole:200:MetalCrash.wav open:90:Creaky-1.wav poison:130:Puke.wav kill:80:painb.wav miss:50:miss-1.ogg # Skills clawing:50:claws.ogg karate:50:fist.ogg punching:50:fist.ogg one handed weapons:50:knife.ogg two handed weapons:50:sword-1.ogg step:50:step_lth1.ogg # Spells aggravation:100:bugle_charge.wav alchemy:100:magic.wav antimagic rune:100:magic.wav armour:100:magic.wav ball lightning:110:lightning1.wav banishment:100:magic.wav breath flame:100:fire-spell.wav build bullet wall:100:magic.wav build director:100:magic.wav build fireball wall:100:magic.wav build lightning wall:100:magic.wav bullet storm:100:Whoosh.wav burning hands:100:fire-spell.wav cancellation:200:swish.wav cause light wounds:100:magic.wav cause medium wounds:100:magic.wav cause serious wounds:100:magic.wav charging:100:magic.wav charisma:100:magic.wav charm monsters:100:magic.wav color spray:100:magic.wav comet:100:swish.wav confusion:100:Tear.wav constitution:100:magic.wav counterspell:100:magic.wav counterwall:100:magic.wav create bomb:100:magic.wav create earth wall:100:magic.wav create fire wall:100:magic.wav create food:100:magic.wav create frost wall:100:magic.wav create missile:100:magic.wav cure confusion:100:magic.wav cure poison:100:magic.wav defense:100:magic.wav destruction:80:Explosion.wav detect curse:100:magic.wav detect evil:100:magic.wav detect magic:100:magic.wav detect monster:100:magic.wav dexterity:100:magic.wav dimension door:100:first_try.wav disarm:100:magic.wav dragonbreath:170:Missle1.wav earth to dust:60:Explosion.wav face of death:100:magic.wav fear:90:Tear.wav firebolt:100:magic.wav frostbolt:100:magic.wav haste:100:magic.wav heal:100:magic.wav hellfire:150:Missle1.wav heroism:100:Explosion.wav holy word:100:Tear.wav icestorm:80:Missle1.wav identify:100:magic.wav immune attack:100:magic.wav immune cold:100:magic.wav immune drain:100:magic.wav immune electricity:100:magic.wav immune fire:100:magic.wav immune magic:100:magic.wav immune paralysis:100:magic.wav immune poison:100:magic.wav immune slow:100:magic.wav improved invisibility:100:magic.wav invisible to undead:100:magic.wav invisible:100:magic.wav invulnerability:100:magic.wav large bullet:100:swish.wav large fireball:100:swish.wav large icestorm:170:Missle1.wav large lightning:90:lightning1.wav large speedball:130:Gun-5.wav levitate:100:magic.wav magic :100:magic.wav magic bullet:70:swish.wav magic drain:100:magic.wav magic mapping:100:magic.wav magic missile:100:swish.wav major healing:100:magic.wav marking rune:100:magic.wav mass confusion:150:Tear.wav medium fireball:80:swish.wav medium healing:100:magic.wav meteor swarm:100:swish.wav minor healing:100:magic.wav mystic fist:100:magic.wav paralyze:100:Tear.wav perceive self:100:magic.wav poison cloud:100:Missle1.wav polymorph:100:magic.wav pool of chaos:100:magic.wav probe:100:magic.wav protection from attack:100:magic.wav protection from cancellation:100:magic.wav protection from cold:100:magic.wav protection from confusion:100:magic.wav protection from depletion:100:magic.wav protection from draining:100:magic.wav protection from electricity:100:magic.wav protection from fire:100:magic.wav protection from magic:100:magic.wav protection from paralysis:100:magic.wav protection from poison:100:magic.wav protection from slow:100:magic.wav raise dead:100:magic.wav regenerate spellpoints:100:magic.wav reincarnation:100:magic.wav remove curse:100:Evil_Laugh.wav remove damnation:120:Evil_Laugh.wav restoration:100:magic.wav resurrection:100:magic.wav rune blasting:100:magic.wav rune death:100:magic.wav rune fire:100:magic.wav rune frost:100:magic.wav rune of magic drain:100:magic.wav rune shocking:100:magic.wav rune transference:100:magic.wav shockwave:100:Explosion.wav slow:100:magic.wav small fireball:60:swish.wav small lightning:70:lightning1.wav small speedball:100:Gun-5.wav strength:100:magic.wav summon air elemental:100:magic.wav summon earth elemental:100:magic.wav summon evil monster:100:magic.wav summon fire elemental:100:magic.wav summon golem:100:magic.wav summon pet monster:100:magic.wav summon water elemental:100:magic.wav transference:100:magic.wav turn undead:90:Tear.wav wonder:100:magic.wav word of recall:100:sci_fi_gun.wav