# Note that this is NOT a relocatable package %define ver @VERSION@ %define rel 1mdk %define prefix /usr Summary: SDLRoids - an enhanced shoot-the-asteroids Name: sdlroids Version: %ver Release: %rel Copyright: GPL Group: Games/Arcade Source0: @PACKAGE@-%{PACKAGE_VERSION}.tar.bz2 Source1: sdlroids-16x16.xpm Source2: sdlroids-32x32.xpm Source3: sdlroids-48x48.xpm URL: http://david.hedbor.org/projects/sdlroids/ BuildRoot: %{_tmppath}/@PACKAGE@-%{PACKAGE_VERSION}-root Packager: David Hedbor Docdir: %{prefix}/doc %description SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics. It is based on xhyperoid, which is a UNIX port of the 16-bit Windows game Hyperoid. Major changes from xhyperoid are that it's using SDL for sound and graphics, has a couple of extra powerups and that the shield behaves differently. %prep rm -rf ${RPM_BUILD_ROOT} %setup -q %build # Needed for snapshot releases. if [ ! -f configure ]; then CFLAGS="$RPM_OPT_FLAGS" ./autogen.sh CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%prefix else CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%prefix fi if [ "$SMP" != "" ]; then (make "MAKE=make -k -j $SMP"; exit 0) make else make fi %install rm -rf $RPM_BUILD_ROOT %makeinstall # icons mkdir -p $RPM_BUILD_ROOT%{_miconsdir}/ mkdir -p $RPM_BUILD_ROOT%{_liconsdir}/ mkdir -p $RPM_BUILD_ROOT%{_iconsdir}/ install %{SOURCE1} $RPM_BUILD_ROOT%{_miconsdir}/sdlroids.xpm install %{SOURCE2} $RPM_BUILD_ROOT%{_iconsdir}/sdlroids.xpm install %{SOURCE3} $RPM_BUILD_ROOT%{_liconsdir}/sdlroids.xpm # Menu entry mkdir -p $RPM_BUILD_ROOT%{_libdir}/menu cat >$RPM_BUILD_ROOT%{_menudir}/%{name} < 1.3.2-1mdk - First Mandrake RPM version