/* Definitions of the material type properties in Xconq GDL.
   Copyright (C) 1992-1999 Stanley T. Shebs.

Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.  See the file COPYING.  */

DEF_MPROP_S("char", m_char,
	"preferred char to display",
	mchar, "")

DEF_MPROP_S("help", m_help,
	"brief description",
	mhelp, "")

DEF_MPROP_S("image-name", m_image_name,
	"preferred image",
	imagename, "")

DEF_MPROP_I("initial-treasury", m_initial_treasury,
	"amount in each side's treasury at beginning of game",
	initialtreasury, 0, 0, PROPHI)

DEF_MPROP_S("name", m_type_name,
	"basic name",
	name, "")

DEF_MPROP_L("notes", m_notes,
	"player notes",
	notes)

DEF_MPROP_I("people", m_people,
	"actual number of individuals per count of material",
	people, 0, 0, PROPHI)

DEF_MPROP_I("resource-icon", m_resource_icon,
	"resource icon used for material type in advanced unit landuse display",
	resourceicon, 0, 0, 4)

DEF_MPROP_I("treasury", m_treasury,
	"true if material can be stored in globally available treasury",
	treasury, 0, 0, 1)
