/* Definitions of the material type properties in Xconq GDL. Copyright (C) 1992-1999 Stanley T. Shebs. Xconq is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. See the file COPYING. */ DEF_MPROP_S("char", m_char, "preferred char to display", mchar, "") DEF_MPROP_S("help", m_help, "brief description", mhelp, "") DEF_MPROP_S("image-name", m_image_name, "preferred image", imagename, "") DEF_MPROP_I("initial-treasury", m_initial_treasury, "amount in each side's treasury at beginning of game", initialtreasury, 0, 0, PROPHI) DEF_MPROP_S("name", m_type_name, "basic name", name, "") DEF_MPROP_L("notes", m_notes, "player notes", notes) DEF_MPROP_I("people", m_people, "actual number of individuals per count of material", people, 0, 0, PROPHI) DEF_MPROP_I("resource-icon", m_resource_icon, "resource icon used for material type in advanced unit landuse display", resourceicon, 0, 0, 4) DEF_MPROP_I("treasury", m_treasury, "true if material can be stored in globally available treasury", treasury, 0, 0, 1)