Lines Matching refs:assetMgr
68 fun loadWavAssets(assetMgr: AssetManager): Boolean { in loadWavAssets()
70 …allAssetsCorrect = loadWavAsset(assetMgr, "KickDrum.wav", BASSDRUM, PAN_BASSDRUM) && allAssetsCorr… in loadWavAssets()
71 …allAssetsCorrect = loadWavAsset(assetMgr, "SnareDrum.wav", SNAREDRUM, PAN_SNAREDRUM) && allAssetsC… in loadWavAssets()
72 …allAssetsCorrect = loadWavAsset(assetMgr, "CrashCymbal.wav", CRASHCYMBAL, PAN_CRASHCYMBAL) && allA… in loadWavAssets()
73 …allAssetsCorrect = loadWavAsset(assetMgr, "RideCymbal.wav", RIDECYMBAL, PAN_RIDECYMBAL) && allAsse… in loadWavAssets()
74 … allAssetsCorrect = loadWavAsset(assetMgr, "MidTom.wav", MIDTOM, PAN_MIDTOM) && allAssetsCorrect in loadWavAssets()
75 … allAssetsCorrect = loadWavAsset(assetMgr, "LowTom.wav", LOWTOM, PAN_LOWTOM) && allAssetsCorrect in loadWavAssets()
76 …allAssetsCorrect = loadWavAsset(assetMgr, "HiHat_Open.wav", HIHATOPEN, PAN_HIHATOPEN) && allAssets… in loadWavAssets()
77 …allAssetsCorrect = loadWavAsset(assetMgr, "HiHat_Closed.wav", HIHATCLOSED, PAN_HIHATCLOSED) && all… in loadWavAssets()
86 …private fun loadWavAsset(assetMgr: AssetManager, assetName: String, index: Int, pan: Float) : Bool… in loadWavAsset()
89 val assetFD = assetMgr.openFd(assetName) in loadWavAsset()