Lines Matching refs:ID3D10Texture1D

6155 …DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA) -> ::windows::runtime::Result<ID3D10Texture1D> {  in CreateTexture1D()  argument
6156 let mut result__: <ID3D10Texture1D as ::windows::runtime::Abi>::Abi = ::std::mem::zeroed(); in CreateTexture1D()
6157 …e(pdesc), ::std::mem::transmute(pinitialdata), &mut result__).from_abi::<ID3D10Texture1D>(result__) in CreateTexture1D()
6662 …DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA) -> ::windows::runtime::Result<ID3D10Texture1D> { in CreateTexture1D() argument
6663 let mut result__: <ID3D10Texture1D as ::windows::runtime::Abi>::Abi = ::std::mem::zeroed(); in CreateTexture1D()
6664 …e(pdesc), ::std::mem::transmute(pinitialdata), &mut result__).from_abi::<ID3D10Texture1D>(result__) in CreateTexture1D()
11774 pub struct ID3D10Texture1D(::windows::runtime::IUnknown); struct
11775 impl ID3D10Texture1D { impl
11808 unsafe impl ::windows::runtime::Interface for ID3D10Texture1D { implementation
11812 impl ::std::convert::From<ID3D10Texture1D> for ::windows::runtime::IUnknown {
11813 fn from(value: ID3D10Texture1D) -> Self { in from()
11817 impl ::std::convert::From<&ID3D10Texture1D> for ::windows::runtime::IUnknown {
11818 fn from(value: &ID3D10Texture1D) -> Self { in from()
11822 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for ID3D10Texture1D { implementation
11827 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &ID3D10Texture1D { implementation
11832 impl ::std::convert::From<ID3D10Texture1D> for ID3D10Resource {
11833 fn from(value: ID3D10Texture1D) -> Self { in from()
11837 impl ::std::convert::From<&ID3D10Texture1D> for ID3D10Resource {
11838 fn from(value: &ID3D10Texture1D) -> Self { in from()
11842 impl<'a> ::windows::runtime::IntoParam<'a, ID3D10Resource> for ID3D10Texture1D { implementation
11847 impl<'a> ::windows::runtime::IntoParam<'a, ID3D10Resource> for &ID3D10Texture1D { implementation
11852 impl ::std::convert::From<ID3D10Texture1D> for ID3D10DeviceChild {
11853 fn from(value: ID3D10Texture1D) -> Self { in from()
11857 impl ::std::convert::From<&ID3D10Texture1D> for ID3D10DeviceChild {
11858 fn from(value: &ID3D10Texture1D) -> Self { in from()
11862 impl<'a> ::windows::runtime::IntoParam<'a, ID3D10DeviceChild> for ID3D10Texture1D { implementation
11867 impl<'a> ::windows::runtime::IntoParam<'a, ID3D10DeviceChild> for &ID3D10Texture1D { implementation