Lines Matching refs:play
7 …tions for playing contiguous channels to other contiguous busses (link::#-play::) and for more com…
10 { Out.ar(87, SinOsc.ar(MouseX.kr(240, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play; // play three sine ton…
12 x.play(fromIndex: 87, fromNumChannels: 3, toIndex:0, toNumChannels:2); // play them back to the ste…
22 method::play
56 { Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play;
58 x.play(87, 3, 1, 2);
61 x.play(87, 1, 0, 1); // in > out : now mixes down (wrapping)
62 x.play(89, 1, 0, 2); // in < out : now distributes to 2 channels
65 // multiple play
66 x.play(87, 1, 0, 2, multi:true);
67 x.play(88, 1, 0, 2, multi:true);
68 x.play(89, 1, 0, 2, multi:true);
100 where to play (default: server default group)
111 { Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play;
134 note::this keeps all the settings, so when using code::play:: next time, it will play in the same c…
136 { Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play;
137 x = Monitor.new.play(87, 3, 0, fadeTime: 3);
139 x.play;
153 { Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play;
154 x = Monitor.new.play(87, 3, 0, fadeTime: 3);
176 Set one single fadeTime for the next transition (may be a stop or a new play).
188 …t not running. You can run it with the settings by sending it the link::#-play:: message, and pass…