Lines Matching refs:toDirection
2014 float angle, sinTheta, cosTheta, toDirection[3], tempVector1[3], tempVector2[3], in us_3deachdown() local
2025 vectorsubtract3d(xf3->eye, xf3->view, toDirection); in us_3deachdown()
2026 toLength = vectormagnitude3d(toDirection); in us_3deachdown()
2027 vectornormalize3d(toDirection); in us_3deachdown()
2030 dot = vectordot3d(xf3->up, toDirection); in us_3deachdown()
2031 up[0] = xf3->up[0] - dot * toDirection[0]; in us_3deachdown()
2032 up[1] = xf3->up[1] - dot * toDirection[1]; in us_3deachdown()
2033 up[2] = xf3->up[2] - dot * toDirection[2]; in us_3deachdown()
2039 vectorcross3d(up, toDirection, rightDirection); in us_3deachdown()
2045 vectormultiply3d(toDirection, cosTheta, tempVector1); in us_3deachdown()
2066 vectormultiply3d(toDirection, -sinTheta*cosPhi, tempVector1); in us_3deachdown()
2114 vectorsubtract3d(xf3->eye, xf3->view, toDirection); in us_3deachdown()
2115 us_3drotatepointaboutaxis(xf3->up, lastangle-angle, toDirection, tempVector1); in us_3deachdown()