Lines Matching refs:m_boardAdapter

224         OglDrawBackground( SFVEC3F( m_boardAdapter.m_BgColorTop),  in Redraw()
225 SFVEC3F( m_boardAdapter.m_BgColorBot) ); in Redraw()
296 if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL ) in render()
311 m_backgroundColorTop = ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorTop ); in render()
312 m_backgroundColorBottom = ConvertSRGBToLinear( (SFVEC3F)m_boardAdapter.m_BgColorBot ); in render()
402 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ) in renderTracing()
507 const bool is_testShadow = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ); in renderAntiAliasPackets()
655 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ) in renderBlockTracing()
676 const bool isFinalColor = !m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ); in renderBlockTracing()
701 m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ), hitColor_X0Y0 ); in renderBlockTracing()
703 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ) in renderBlockTracing()
730 m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ), in renderBlockTracing()
787 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ) in renderBlockTracing()
840 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ) in postProcessShading()
846 m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); in postProcessShading()
893 if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ) in postProcessBlurFinish()
993 bgColor[y] = (SFVEC3F) m_boardAdapter.m_BgColorTop * SFVEC3F( posYfactor ) in renderPreview()
994 + (SFVEC3F) m_boardAdapter.m_BgColorBot in renderPreview()
1558 hitPoint += aHitInfo.m_HitNormal * m_boardAdapter.GetNonCopperLayerThickness() * 0.6f; in shadeHit()
1563 const bool is_aa_enabled = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) && in shadeHit()
1612 m_boardAdapter.m_RtShadowSampleCount; in shadeHit()
1628 m_boardAdapter.m_RtSpreadShadows ); in shadeHit()
1673 && m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) in shadeHit()
1698 m_boardAdapter.m_RtSpreadReflections ); in shadeHit()
1724 if( ( objTransparency > 0.0f ) && m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) in shadeHit()
1741 aRay.at( aHitInfo.m_tHit + m_boardAdapter.GetNonCopperLayerThickness() * in shadeHit()
1763 m_boardAdapter.m_RtSpreadRefractions ); in shadeHit()