Lines Matching refs:lp2
190 const Point3d & lp2 = mesh->Point (el.PNum(2)); in BuildScene() local
192 Vec3d n = Cross (Vec3d (lp1, lp2), Vec3d (lp1, lp3)); in BuildScene()
199 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
205 double h2 = mesh->GetH (lp2); in BuildScene()
212 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
224 const Point3d & lp2 = mesh->Point (el.PNum(2)); in BuildScene() local
227 Vec3d n = Cross (Vec3d (lp1, lp2), in BuildScene()
232 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
249 const Point3d & lp2 = mesh->Point (el.PNum(trigs[j][1])); in BuildScene() local
251 Vec3d n = Cross (Vec3d (lp1, lp2), Vec3d (lp1, lp3)); in BuildScene()
255 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
296 const Point3d & lp2 = mesh->Point (el.PNum(2)); in BuildScene() local
298 Vec3d n = Cross (Vec3d (lp1, lp2), Vec3d (lp1, lp3)); in BuildScene()
302 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
311 const Point3d & lp2 = mesh->Point (el.PNum(2)); in BuildScene() local
314 Vec3d n = Cross (Vec3d (lp1, lp2), in BuildScene()
319 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
329 const Point3d & lp2 = mesh->Point (el.PNum(2)); in BuildScene() local
335 Vec3d n = Cross (Vec3d (lp1, lp2), Vec3d (lp1, lp3)); in BuildScene()
341 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()
349 glVertex3d (lp2.X(), lp2.Y(), lp2.Z()); in BuildScene()