Lines Matching refs:anIndex

187       const Standard_Integer anIndex = IsComputed (aStruct);  in SetComputedMode()  local
188 if (anIndex != 0) in SetComputedMode()
190 const Handle(Graphic3d_Structure)& aStructComp = myStructsComputed.Value (anIndex); in SetComputedMode()
208 const Standard_Integer anIndex = IsComputed (aStruct); in SetComputedMode() local
209 if (anIndex != 0) in SetComputedMode()
212 … displayStructure (myStructsComputed.Value (anIndex)->CStructure(), aStruct->DisplayPriority()); in SetComputedMode()
217 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.Value (anIndex); in SetComputedMode()
301 const Standard_Integer anIndex = IsComputed (theStruct); in ReCompute() local
302 if (anIndex == 0) in ReCompute()
308 Handle(Graphic3d_Structure) aCompStructOld = myStructsComputed.ChangeValue (anIndex); in ReCompute()
352 myStructsToCompute.Remove (anIndex); in ReCompute()
353 myStructsComputed .Remove (anIndex); in ReCompute()
632 const Standard_Integer anIndex = IsComputed (theStructure); in Clear() local
633 if (anIndex != 0) in Clear()
635 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.Value (anIndex); in Clear()
692 Standard_Integer anIndex = IsComputed (theStructure); in Display() local
693 if (anIndex != 0 in Display()
696 myStructsToCompute.Remove (anIndex); in Display()
697 myStructsComputed .Remove (anIndex); in Display()
698 anIndex = 0; in Display()
729 if (anIndex != 0) in Display()
732 const Handle(Graphic3d_Structure)& anOldStruct = myStructsComputed.Value (anIndex); in Display()
763 myStructsComputed.SetValue (anIndex, aNewStruct); in Display()
782 if (anIndex != 0) in Display()
784 aStruct = myStructsComputed.Value (anIndex); in Display()
799 if (anIndex != 0) in Display()
801 myStructsToCompute.Remove (anIndex); in Display()
802 myStructsComputed .Remove (anIndex); in Display()
855 const Standard_Integer anIndex = !myStructsToCompute.IsEmpty() ? IsComputed (theStructure) : 0; in Erase() local
856 if (anIndex != 0) in Erase()
861 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.ChangeValue (anIndex); in Erase()
864 myStructsComputed .Remove (anIndex); in Erase()
865 myStructsToCompute.Remove (anIndex); in Erase()
878 const Standard_Integer anIndex = IsComputed (theStructure); in Highlight() local
879 if (anIndex != 0) in Highlight()
881 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.ChangeValue (anIndex); in Highlight()
893 const Standard_Integer anIndex = IsComputed (theStructure); in SetTransform() local
894 if (anIndex != 0) in SetTransform()
909 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.ChangeValue (anIndex); in SetTransform()
930 Standard_Integer anIndex = IsComputed (theStructure); in UnHighlight() local
931 if (anIndex != 0) in UnHighlight()
933 const Handle(Graphic3d_Structure)& aCompStruct = myStructsComputed.ChangeValue (anIndex); in UnHighlight()
1009 const Standard_Integer anIndex = IsComputed (theStructure); in ChangePriority() local
1010 const Handle(Graphic3d_CStructure)& aCStruct = anIndex != 0 in ChangePriority()
1011 ? myStructsComputed.Value (anIndex)->CStructure() in ChangePriority()
1036 const Standard_Integer anIndex = IsComputed (theStructure); in ChangeZLayer() local
1037 Handle(Graphic3d_CStructure) aCStruct = anIndex != 0 in ChangeZLayer()
1038 ? myStructsComputed.Value (anIndex)->CStructure() in ChangeZLayer()