Lines Matching refs:xv

247 extern FR_DOUBLEAY xv;  in malk88()
281 fr_gltext3d(xv[i],yv[i],zv[i],cstring,scale,dicke); in malk88()
292 extern FR_DOUBLEAY xv; in tet588()
349 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]])*0.5; in tet588()
357 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
358 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
372 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+2]])*0.5; in tet588()
380 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
381 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
382 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
383 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
384 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
385 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
386 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
387 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
388 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
401 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+2]])*0.5; in tet588()
409 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
410 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
411 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
412 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
413 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
414 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
415 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
416 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
417 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
418 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
419 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
420 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
421 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
434 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+10]])*0.5; in tet588()
442 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
443 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
444 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
445 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
446 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
447 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
448 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
449 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
450 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
454 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
455 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
456 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
457 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
458 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
459 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
460 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
461 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
462 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
466 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
467 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
468 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
469 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
470 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
471 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
472 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
473 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
487 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+15]])*0.5; in tet588()
495 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
496 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
497 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
498 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
499 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
500 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
501 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
502 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
503 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
504 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
505 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
506 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
507 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
521 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
529 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
530 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
531 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
532 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
533 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
534 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
535 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
548 xla= (xv[koi[koffs[i] ]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
551 xla+= (xv[koi[koffs[i]+6]]+xv[koi[koffs[i]+7]]+xv[koi[koffs[i]+8]])*0.333; in tet588()
562 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
563 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
564 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
565 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
566 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
567 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
568 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
572 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
573 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
574 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
575 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
576 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
577 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
578 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
582 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
583 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
584 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
585 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
586 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
587 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
600 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
608 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
609 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
610 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
611 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
624 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+ in tet588()
625 xv[koi[koffs[i]+2]]+xv[koi[koffs[i]+3]])*0.25; in tet588()
635 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
636 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
637 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
638 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
639 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
640 glVertex3d(xv[koi[koffs[i]+9]],yv[koi[koffs[i]+9]],zv[koi[koffs[i]+9]]); in tet588()
641 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
645 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
646 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
647 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
648 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
649 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
650 glVertex3d(xv[koi[koffs[i]+9]],yv[koi[koffs[i]+9]],zv[koi[koffs[i]+9]]); in tet588()
651 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
655 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
656 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
657 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
658 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
659 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
660 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
661 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
665 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
666 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
667 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
668 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
669 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
670 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
671 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
683 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+ in tet588()
684 xv[koi[koffs[i]+2]]+xv[koi[koffs[i]+3]])*0.25; in tet588()
694 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
695 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
696 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
697 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
701 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
702 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
703 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
704 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
708 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
709 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
710 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
711 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
715 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
716 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
717 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
718 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
730 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+7]])*0.5; in tet588()
738 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
739 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
740 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
741 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
742 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
743 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
744 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
745 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
746 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
750 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
751 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
752 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
753 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
754 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
755 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
756 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
757 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
758 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
762 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
763 glVertex3d(xv[koi[koffs[i]+16]],yv[koi[koffs[i]+16]],zv[koi[koffs[i]+16]]); in tet588()
764 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
768 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
769 glVertex3d(xv[koi[koffs[i]+17]],yv[koi[koffs[i]+17]],zv[koi[koffs[i]+17]]); in tet588()
770 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
774 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
775 glVertex3d(xv[koi[koffs[i]+18]],yv[koi[koffs[i]+18]],zv[koi[koffs[i]+18]]); in tet588()
776 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
780 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
781 glVertex3d(xv[koi[koffs[i]+19]],yv[koi[koffs[i]+19]],zv[koi[koffs[i]+19]]); in tet588()
782 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
794 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+6]])*0.5; in tet588()
802 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
803 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
804 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
805 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
806 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
810 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
811 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
812 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
813 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
814 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
818 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
819 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
823 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
824 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
828 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
829 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
833 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
834 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()