Lines Matching refs:xv

274 extern FR_DOUBLEAY xv;  in malk88()
305 glRasterPos3d(xv[i],yv[i],zv[i]); in malk88()
320 extern FR_DOUBLEAY xv; in tet588()
375 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]])*0.5; in tet588()
384 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
385 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
399 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+2]])*0.5; in tet588()
408 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
409 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
410 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
411 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
412 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
413 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
414 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
415 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
416 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
429 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+2]])*0.5; in tet588()
438 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
439 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
440 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
441 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
442 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
443 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
444 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
445 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
446 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
447 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
448 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
449 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
450 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
463 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+2]])*0.5; in tet588()
472 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
473 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
474 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
475 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
476 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
477 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
478 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
479 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
480 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
484 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
485 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
486 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
487 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
488 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
489 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
490 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
491 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
492 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
496 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
497 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
498 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
499 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
500 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
501 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
502 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
503 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
516 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+15]])*0.5; in tet588()
525 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
526 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
527 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
528 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
529 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
530 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
531 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
532 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
533 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
534 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
535 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
536 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
537 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
551 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
560 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
561 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
562 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
563 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
564 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
565 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
566 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
579 xla= (xv[koi[koffs[i] ]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
582 xla+= (xv[koi[koffs[i]+6]]+xv[koi[koffs[i]+7]]+xv[koi[koffs[i]+8]])*0.333; in tet588()
594 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
595 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
596 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
597 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
598 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
599 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
600 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
604 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
605 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
606 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
607 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
608 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
609 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
610 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
614 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
615 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
616 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
617 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
618 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
619 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
632 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+xv[koi[koffs[i]+2]])*0.333; in tet588()
641 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
642 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
643 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
644 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
657 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+ in tet588()
658 xv[koi[koffs[i]+2]]+xv[koi[koffs[i]+3]])*0.25; in tet588()
669 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
670 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
671 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
672 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
673 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
674 glVertex3d(xv[koi[koffs[i]+9]],yv[koi[koffs[i]+9]],zv[koi[koffs[i]+9]]); in tet588()
675 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
679 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
680 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
681 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
682 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
683 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
684 glVertex3d(xv[koi[koffs[i]+9]],yv[koi[koffs[i]+9]],zv[koi[koffs[i]+9]]); in tet588()
685 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
689 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
690 glVertex3d(xv[koi[koffs[i]+4]],yv[koi[koffs[i]+4]],zv[koi[koffs[i]+4]]); in tet588()
691 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
692 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
693 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
694 glVertex3d(xv[koi[koffs[i]+6]],yv[koi[koffs[i]+6]],zv[koi[koffs[i]+6]]); in tet588()
695 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
699 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
700 glVertex3d(xv[koi[koffs[i]+7]],yv[koi[koffs[i]+7]],zv[koi[koffs[i]+7]]); in tet588()
701 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
702 glVertex3d(xv[koi[koffs[i]+5]],yv[koi[koffs[i]+5]],zv[koi[koffs[i]+5]]); in tet588()
703 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
704 glVertex3d(xv[koi[koffs[i]+8]],yv[koi[koffs[i]+8]],zv[koi[koffs[i]+8]]); in tet588()
705 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
717 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+1]]+ in tet588()
718 xv[koi[koffs[i]+2]]+xv[koi[koffs[i]+3]])*0.25; in tet588()
729 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
730 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
731 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
732 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
736 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
737 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
738 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
739 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
743 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
744 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
745 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
746 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
750 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
751 glVertex3d(xv[koi[koffs[i]+1]],yv[koi[koffs[i]+1]],zv[koi[koffs[i]+1]]); in tet588()
752 glVertex3d(xv[koi[koffs[i]+2]],yv[koi[koffs[i]+2]],zv[koi[koffs[i]+2]]); in tet588()
753 glVertex3d(xv[koi[koffs[i]+3]],yv[koi[koffs[i]+3]],zv[koi[koffs[i]+3]]); in tet588()
765 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+7]])*0.5; in tet588()
774 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
775 glVertex3d(xv[koi[koffs[i]+ 8]],yv[koi[koffs[i]+ 8]],zv[koi[koffs[i]+ 8]]); in tet588()
776 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
777 glVertex3d(xv[koi[koffs[i]+ 9]],yv[koi[koffs[i]+ 9]],zv[koi[koffs[i]+ 9]]); in tet588()
778 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
779 glVertex3d(xv[koi[koffs[i]+10]],yv[koi[koffs[i]+10]],zv[koi[koffs[i]+10]]); in tet588()
780 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
781 glVertex3d(xv[koi[koffs[i]+11]],yv[koi[koffs[i]+11]],zv[koi[koffs[i]+11]]); in tet588()
782 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
786 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
787 glVertex3d(xv[koi[koffs[i]+12]],yv[koi[koffs[i]+12]],zv[koi[koffs[i]+12]]); in tet588()
788 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
789 glVertex3d(xv[koi[koffs[i]+13]],yv[koi[koffs[i]+13]],zv[koi[koffs[i]+13]]); in tet588()
790 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
791 glVertex3d(xv[koi[koffs[i]+14]],yv[koi[koffs[i]+14]],zv[koi[koffs[i]+14]]); in tet588()
792 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
793 glVertex3d(xv[koi[koffs[i]+15]],yv[koi[koffs[i]+15]],zv[koi[koffs[i]+15]]); in tet588()
794 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
798 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
799 glVertex3d(xv[koi[koffs[i]+16]],yv[koi[koffs[i]+16]],zv[koi[koffs[i]+16]]); in tet588()
800 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
804 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
805 glVertex3d(xv[koi[koffs[i]+17]],yv[koi[koffs[i]+17]],zv[koi[koffs[i]+17]]); in tet588()
806 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
810 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
811 glVertex3d(xv[koi[koffs[i]+18]],yv[koi[koffs[i]+18]],zv[koi[koffs[i]+18]]); in tet588()
812 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
816 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
817 glVertex3d(xv[koi[koffs[i]+19]],yv[koi[koffs[i]+19]],zv[koi[koffs[i]+19]]); in tet588()
818 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
830 xla= (xv[koi[koffs[i]]]+xv[koi[koffs[i]+6]])*0.5; in tet588()
839 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
840 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
841 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
842 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()
843 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
847 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
848 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
849 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
850 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
851 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
855 glVertex3d(xv[koi[koffs[i]+ 4]],yv[koi[koffs[i]+ 4]],zv[koi[koffs[i]+ 4]]); in tet588()
856 glVertex3d(xv[koi[koffs[i] ]],yv[koi[koffs[i] ]],zv[koi[koffs[i] ]]); in tet588()
860 glVertex3d(xv[koi[koffs[i]+ 5]],yv[koi[koffs[i]+ 5]],zv[koi[koffs[i]+ 5]]); in tet588()
861 glVertex3d(xv[koi[koffs[i]+ 1]],yv[koi[koffs[i]+ 1]],zv[koi[koffs[i]+ 1]]); in tet588()
865 glVertex3d(xv[koi[koffs[i]+ 6]],yv[koi[koffs[i]+ 6]],zv[koi[koffs[i]+ 6]]); in tet588()
866 glVertex3d(xv[koi[koffs[i]+ 2]],yv[koi[koffs[i]+ 2]],zv[koi[koffs[i]+ 2]]); in tet588()
870 glVertex3d(xv[koi[koffs[i]+ 7]],yv[koi[koffs[i]+ 7]],zv[koi[koffs[i]+ 7]]); in tet588()
871 glVertex3d(xv[koi[koffs[i]+ 3]],yv[koi[koffs[i]+ 3]],zv[koi[koffs[i]+ 3]]); in tet588()