Lines Matching refs:addTransition
130 moveStateRight->addTransition(leftStopRight); in Boat()
131 moveStateRight->addTransition(leftMoveRight); in Boat()
132 moveStateRight->addTransition(rightMoveRight); in Boat()
133 stopState->addTransition(rightMoveStop); in Boat()
136 moveStateLeft->addTransition(rightStopLeft); in Boat()
137 moveStateLeft->addTransition(leftMoveLeft); in Boat()
138 moveStateLeft->addTransition(rightMoveLeft); in Boat()
139 stopState->addTransition(leftMoveStop); in Boat()
142 moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState); in Boat()
143 moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); in Boat()
160 moveStateRight->addTransition(upFireRight); in Boat()
161 moveStateLeft->addTransition(upFireLeft); in Boat()
162 stopState->addTransition(upFireStop); in Boat()
165 moveStateRight->addTransition(downFireRight); in Boat()
166 moveStateLeft->addTransition(downFireLeft); in Boat()
167 stopState->addTransition(downFireMove); in Boat()
171 launchStateLeft->addTransition(historyState); in Boat()
172 launchStateRight->addTransition(historyState); in Boat()
181 moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState); in Boat()
184 destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); in Boat()