Lines Matching refs:QGLEngineShaderManager

165         shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);  in setBrush()
258 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), … in updateBrushUniforms()
267 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), c… in updateBrushUniforms()
270 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize… in updateBrushUniforms()
287 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), lin… in updateBrushUniforms()
290 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize… in updateBrushUniforms()
298 … shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle); in updateBrushUniforms()
301 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize… in updateBrushUniforms()
311 … shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp); in updateBrushUniforms()
314 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), f… in updateBrushUniforms()
315 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRad… in updateBrushUniforms()
317 … shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr), in updateBrushUniforms()
319 … shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius), in updateBrushUniforms()
325 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize… in updateBrushUniforms()
332 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), c… in updateBrushUniforms()
336 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureS… in updateBrushUniforms()
339 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize… in updateBrushUniforms()
362 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform),… in updateBrushUniforms()
363 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), Q… in updateBrushUniforms()
510 …shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManag… in drawTexture()
518 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), Q… in drawTexture()
522 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), c… in drawTexture()
707 shaderManager->setMaskType(QGLEngineShaderManager::NoMask); in transferMode()
1164 QGLEngineShaderManager::OpacityMode opacityMode; in prepareForDraw()
1166 opacityMode = QGLEngineShaderManager::AttributeOpacity; in prepareForDraw()
1168 opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity in prepareForDraw()
1169 : QGLEngineShaderManager::NoOpacity; in prepareForDraw()
1176 … opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader in prepareForDraw()
1194 if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { in prepareForDraw()
1195 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), … in prepareForDraw()
1200 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix), in prepareForDraw()
1206 … shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::TranslateZ), in prepareForDraw()
1815 shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1); in drawCachedGlyphs()
1865 shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2); in drawCachedGlyphs()
1883 shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); in drawCachedGlyphs()
2013 shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc in drawPixmapFragments()
2014 : QGLEngineShaderManager::ImageSrc); in drawPixmapFragments()
2016 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), Q… in drawPixmapFragments()
2020 …shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), c… in drawPixmapFragments()
2069 d->shaderManager = new QGLEngineShaderManager(d->ctx); in begin()