Lines Matching defs:p_b

111 …I godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const go…  in godot_vector3_linear_interpolate()
119 …PI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const go… in godot_vector3_cubic_interpolate()
137 godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_dot()
143 godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_cross()
151 godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_outer()
195 godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_distance_to()
201 …al GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_distance_squared_to()
237 …t_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_operator_add()
246 …tor3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_operator_subtract()
255 …API godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_operator_multiply_vector()
264 …3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) { in godot_vector3_operator_multiply_scalar()
272 …GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { in godot_vector3_operator_divide_vector()
281 …or3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) { in godot_vector3_operator_divide_scalar()
289 godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b in godot_vector3_operator_equal()
295 godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b)… in godot_vector3_operator_less()