Lines Matching refs:SceneTree

98 void SceneTree::tree_changed() {  in tree_changed()
104 void SceneTree::node_added(Node *p_node) { in node_added()
109 void SceneTree::node_removed(Node *p_node) { in node_removed()
119 void SceneTree::node_renamed(Node *p_node) { in node_renamed()
124 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group()
138 void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { in remove_from_group()
148 void SceneTree::make_group_changed(const StringName &p_group) { in make_group_changed()
154 void SceneTree::flush_transform_notifications() { in flush_transform_notifications()
167 void SceneTree::_flush_ugc() { in _flush_ugc()
187 void SceneTree::_update_group_order(Group &g, bool p_use_priority) { in _update_group_order()
207 void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName… in call_group_flags()
286 void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notifica… in notify_group_flags()
335 void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_n… in set_group_flags()
384 void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DEC… in call_group()
388 void SceneTree::notify_group(const StringName &p_group, int p_notification) { in notify_group()
393 void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) { in set_group()
398 void SceneTree::set_input_as_handled() { in set_input_as_handled()
403 void SceneTree::input_text(const String &p_text) { in input_text()
412 bool SceneTree::is_input_handled() { in is_input_handled()
416 void SceneTree::input_event(const Ref<InputEvent> &p_event) { in input_event()
461 void SceneTree::init() { in init()
467 bool SceneTree::iteration(float p_time) { in iteration()
494 void SceneTree::_update_font_oversampling(float p_ratio) { in _update_font_oversampling()
502 bool SceneTree::idle(float p_time) { in idle()
608 void SceneTree::finish() { in finish()
632 void SceneTree::quit(int p_exit_code) { in quit()
643 void SceneTree::_notification(int p_notification) { in _notification()
709 void SceneTree::set_auto_accept_quit(bool p_enable) { in set_auto_accept_quit()
714 void SceneTree::set_quit_on_go_back(bool p_enable) { in set_quit_on_go_back()
721 bool SceneTree::is_node_being_edited(const Node *p_node) const { in is_node_being_edited()
728 void SceneTree::set_debug_collisions_hint(bool p_enabled) { in set_debug_collisions_hint()
733 bool SceneTree::is_debugging_collisions_hint() const { in is_debugging_collisions_hint()
738 void SceneTree::set_debug_navigation_hint(bool p_enabled) { in set_debug_navigation_hint()
743 bool SceneTree::is_debugging_navigation_hint() const { in is_debugging_navigation_hint()
749 void SceneTree::set_debug_collisions_color(const Color &p_color) { in set_debug_collisions_color()
754 Color SceneTree::get_debug_collisions_color() const { in get_debug_collisions_color()
759 void SceneTree::set_debug_collision_contact_color(const Color &p_color) { in set_debug_collision_contact_color()
764 Color SceneTree::get_debug_collision_contact_color() const { in get_debug_collision_contact_color()
769 void SceneTree::set_debug_navigation_color(const Color &p_color) { in set_debug_navigation_color()
774 Color SceneTree::get_debug_navigation_color() const { in get_debug_navigation_color()
779 void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) { in set_debug_navigation_disabled_color()
784 Color SceneTree::get_debug_navigation_disabled_color() const { in get_debug_navigation_disabled_color()
789 Ref<Material> SceneTree::get_debug_navigation_material() { in get_debug_navigation_material()
806 Ref<Material> SceneTree::get_debug_navigation_disabled_material() { in get_debug_navigation_disabled_material()
822 Ref<Material> SceneTree::get_debug_collision_material() { in get_debug_collision_material()
839 Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { in get_debug_contact_mesh()
894 void SceneTree::set_pause(bool p_enabled) { in set_pause()
905 bool SceneTree::is_paused() const { in is_paused()
910 void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<… in _call_input_pause()
954 void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { in _notify_group_pause()
1005 Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_… in _call_group_flags()
1028 Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error)… in _call_group()
1049 int64_t SceneTree::get_frame() const { in get_frame()
1053 int64_t SceneTree::get_event_count() const { in get_event_count()
1058 Array SceneTree::_get_nodes_in_group(const StringName &p_group) { in _get_nodes_in_group()
1081 bool SceneTree::has_group(const StringName &p_identifier) const { in has_group()
1085 void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) { in get_nodes_in_group()
1102 void SceneTree::_flush_delete_queue() { in _flush_delete_queue()
1116 void SceneTree::queue_delete(Object *p_object) { in queue_delete()
1124 int SceneTree::get_node_count() const { in get_node_count()
1129 void SceneTree::_update_root_rect() { in _update_root_rect()
1243 void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsi… in set_screen_stretch()
1252 void SceneTree::set_edited_scene_root(Node *p_node) { in set_edited_scene_root()
1258 Node *SceneTree::get_edited_scene_root() const { in get_edited_scene_root()
1267 void SceneTree::set_current_scene(Node *p_scene) { in set_current_scene()
1273 Node *SceneTree::get_current_scene() const { in get_current_scene()
1278 void SceneTree::_change_scene(Node *p_to) { in _change_scene()
1299 Error SceneTree::change_scene(const String &p_path) { in change_scene()
1307 Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { in change_scene_to()
1318 Error SceneTree::reload_current_scene() { in reload_current_scene()
1324 void SceneTree::add_current_scene(Node *p_current) { in add_current_scene()
1344 void SceneTree::_debugger_request_tree() { in _debugger_request_tree()
1351 void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) { in _live_edit_node_path_func()
1356 void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) { in _live_edit_res_path_func()
1361 void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value… in _live_edit_node_set_func()
1390 void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_va… in _live_edit_node_set_res_func()
1397 void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE… in _live_edit_node_call_func()
1425 void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value)… in _live_edit_res_set_func()
1441 void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_val… in _live_edit_res_set_res_func()
1448 void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE)… in _live_edit_res_call_func()
1465 void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) { in _live_edit_root_func()
1471 void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const S… in _live_edit_create_node_func()
1501 void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const… in _live_edit_instance_node_func()
1536 void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) { in _live_edit_remove_node_func()
1564 void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { in _live_edit_remove_and_keep_node_func()
1595 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func()
1638 void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { in _live_edit_duplicate_node_func()
1668 void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, co… in _live_edit_reparent_node_func()
1704 void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) { in drop_files()
1710 void SceneTree::global_menu_action(const Variant &p_id, const Variant &p_meta) { in global_menu_action()
1716 Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) { in create_timer()
1726 void SceneTree::_network_peer_connected(int p_id) { in _network_peer_connected()
1731 void SceneTree::_network_peer_disconnected(int p_id) { in _network_peer_disconnected()
1736 void SceneTree::_connected_to_server() { in _connected_to_server()
1741 void SceneTree::_connection_failed() { in _connection_failed()
1746 void SceneTree::_server_disconnected() { in _server_disconnected()
1751 Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { in get_multiplayer()
1755 void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { in set_multiplayer_poll_enabled()
1759 bool SceneTree::is_multiplayer_poll_enabled() const { in is_multiplayer_poll_enabled()
1763 void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { in set_multiplayer()
1784 void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { in set_network_peer()
1789 Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { in get_network_peer()
1794 bool SceneTree::is_network_server() const { in is_network_server()
1799 bool SceneTree::has_network_peer() const { in has_network_peer()
1803 int SceneTree::get_network_unique_id() const { in get_network_unique_id()
1808 Vector<int> SceneTree::get_network_connected_peers() const { in get_network_connected_peers()
1813 int SceneTree::get_rpc_sender_id() const { in get_rpc_sender_id()
1817 void SceneTree::set_refuse_new_network_connections(bool p_refuse) { in set_refuse_new_network_connections()
1821 bool SceneTree::is_refusing_new_network_connections() const { in is_refusing_new_network_connections()
1825 void SceneTree::_bind_methods() { in _bind_methods()
1827 ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root); in _bind_methods()
1828 ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); in _bind_methods()
1830 …ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit… in _bind_methods()
1831 ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back); in _bind_methods()
1833 …ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collis… in _bind_methods()
1834 …ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions… in _bind_methods()
1835 …ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_naviga… in _bind_methods()
1836 …ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation… in _bind_methods()
1838 …ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root… in _bind_methods()
1839 ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root); in _bind_methods()
1841 ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); in _bind_methods()
1842 ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); in _bind_methods()
1843 ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); in _bind_methods()
1844 ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); in _bind_methods()
1846 …ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::creat… in _bind_methods()
1848 ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); in _bind_methods()
1849 ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); in _bind_methods()
1850 ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1)); in _bind_methods()
1852 …D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stre… in _bind_methods()
1854 ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete); in _bind_methods()
1862 …ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flag… in _bind_methods()
1864 …D_METHOD("notify_group_flags", "call_flags", "group", "notification"), &SceneTree::notify_group_fl… in _bind_methods()
1865 …METHOD("set_group_flags", "call_flags", "group", "property", "value"), &SceneTree::set_group_flags… in _bind_methods()
1872 ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2); in _bind_methods()
1874 ClassDB::bind_method(D_METHOD("notify_group", "group", "notification"), &SceneTree::notify_group); in _bind_methods()
1875 ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group); in _bind_methods()
1877 ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group); in _bind_methods()
1879 ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene); in _bind_methods()
1880 ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); in _bind_methods()
1882 ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene); in _bind_methods()
1883 ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to); in _bind_methods()
1885 ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); in _bind_methods()
1887 ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); in _bind_methods()
1889 ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); in _bind_methods()
1890 ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); in _bind_methods()
1891 …ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multipla… in _bind_methods()
1892 …ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enab… in _bind_methods()
1893 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); in _bind_methods()
1894 ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); in _bind_methods()
1895 ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); in _bind_methods()
1896 ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer); in _bind_methods()
1897 …ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_pe… in _bind_methods()
1898 ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id); in _bind_methods()
1899 ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id); in _bind_methods()
1900 …ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_ref… in _bind_methods()
1901 …ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_… in _bind_methods()
1902 ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected); in _bind_methods()
1903 …ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnecte… in _bind_methods()
1904 ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server); in _bind_methods()
1905 ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed); in _bind_methods()
1906 ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected); in _bind_methods()
1908 …ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_ove… in _bind_methods()
1909 …ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversamplin… in _bind_methods()
1958 SceneTree *SceneTree::singleton = NULL;
1960 SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
1961 int SceneTree::idle_callback_count = 0;
1963 void SceneTree::_call_idle_callbacks() { in _call_idle_callbacks()
1970 void SceneTree::add_idle_callback(IdleCallback p_callback) { in add_idle_callback()
1975 void SceneTree::set_use_font_oversampling(bool p_oversampling) { in set_use_font_oversampling()
1984 bool SceneTree::is_using_font_oversampling() const { in is_using_font_oversampling()
1988 void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_optio… in get_argument_options()
2020 SceneTree::SceneTree() { in SceneTree() function in SceneTree
2150 SceneTree::~SceneTree() { in ~SceneTree()