Lines Matching +defs:s +defs:ra +defs:ai

466 			Vector2 s[2];  in intersect_ray()  local
511 Transform ai = gt.affine_inverse(); in intersect_ray() local
638 Vector3 ra, rb; in _find_closest_angle_to_half_pi_arc() local
662 Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; in set_handle() local
666 Vector3 ra, rb; in set_handle() local
768 float ra = Math::deg2rad(i); in redraw() local
804 float ra = Math::deg2rad(i); in redraw() local
835 float ra = i * Math_PI * 2.0 / 64.0; in redraw() local
918 Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; in set_handle() local
926 Vector3 ra, rb; in set_handle() local
1441 float ra = Math::deg2rad(i); in redraw() local
1505 Ref<Shape> s = cs->get_shape(); in get_handle_name() local
1533 Ref<Shape> s = cs->get_shape(); in get_handle_value() local
1564 Ref<Shape> s = cs->get_shape(); in set_handle() local
1580 Vector3 ra, rb; in set_handle() local
1592 Vector3 ra, rb; in set_handle() local
1606 Vector3 ra, rb; in set_handle() local
1622 Vector3 ra, rb; in set_handle() local
1637 Ref<Shape> s = cs->get_shape(); in commit_handle() local
1715 Ref<Shape> s = cs->get_shape(); in redraw() local
1728 float ra = Math::deg2rad(i); in redraw() local
1745 float ra = i * Math_PI * 2.0 / 64.0; in redraw() local
1805 float ra = Math::deg2rad(i); in redraw() local
1836 float ra = i * Math_PI * 2.0 / 64.0; in redraw() local
2006 Vector3 ra, rb; in set_handle() local
2207 float s = ll + i * (ul - ll) / points; in redraw() local
2235 float s = ll + i * (Math_PI * 2.0) / points; in redraw() local
2311 float s = ll + i * (ul - ll) / points; in redraw() local
2339 float s = ll + i * (Math_PI * 2.0) / points; in redraw() local
2375 float ra = Math::deg2rad(i); in redraw() local
2405 float ra = Math::deg2rad(i); in redraw() local
2551 float s = ll + i * (ul - ll) / points; in redraw() local
2583 float s = ll + i * (Math_PI * 2.0) / points; in redraw() local