Lines Matching refs:Unity
141 UNITY_UINT savedFails = Unity.TestFailures; in TEST()
142 UNITY_UINT savedIgnores = Unity.TestIgnores; in TEST()
144 Unity.CurrentTestFailed = 1; in TEST()
146 Unity.CurrentTestIgnored = 1; in TEST()
149 TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures); in TEST()
150 TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores); in TEST()
151 Unity.TestFailures = savedFails; in TEST()
152 Unity.TestIgnores = savedIgnores; in TEST()
304 UNITY_UINT saved = Unity.NumberOfTests; in TEST()
307 TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests); in TEST()
336 memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
342 memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
379 Unity.CurrentTestFailed = 0; in TEST()
399 Unity.CurrentTestFailed = 0; in TEST()
418 Unity.CurrentTestFailed = 0; in TEST()
438 Unity.CurrentTestFailed = 0; in TEST()
457 Unity.CurrentTestFailed = 0; in TEST()
474 Unity.CurrentTestFailed = 0; in TEST()