Lines Matching refs:triangle0
758 const Vector3d &triangle0, in NearestPointInPlane() argument
763 Vector3d lineDelta0 = triangle1 - triangle0; in NearestPointInPlane()
764 Vector3d lineDelta1 = triangle2 - triangle0; in NearestPointInPlane()
765 Vector3d pointDelta = point - triangle0; in NearestPointInPlane()
791 const Vector3d &triangle0, in NearestPointInTriangle() argument
799 Vector3d lineDelta0 = triangle1 - triangle0; in NearestPointInTriangle()
800 Vector3d lineDelta1 = triangle2 - triangle0; in NearestPointInTriangle()
809 nearestPoint.NearestPointInLineSegment(point, triangle0, triangle1); in NearestPointInTriangle()
815 axis[0].NearestPointInLine(triangle0, triangle1, triangle2); in NearestPointInTriangle()
816 axis[1].NearestPointInLine(triangle1, triangle0, triangle2); in NearestPointInTriangle()
817 axis[2].NearestPointInLine(triangle2, triangle0, triangle1); in NearestPointInTriangle()
820 axisDot[0] = (triangle0 - axis[0]).Dot(point - axis[0]); in NearestPointInTriangle()
842 closePoint.NearestPointInLineSegment(point, triangle0, triangle2); in NearestPointInTriangle()
853 closePoint.NearestPointInLineSegment(point, triangle0, triangle1); in NearestPointInTriangle()
872 Vector3d pointDelta = point - triangle0; in NearestPointInTriangle()