Lines Matching refs:AddData

116   builder.AddData("type", "dolphin-start");  in ReportDolphinStart()
117 builder.AddData("ui-type", ui_type); in ReportDolphinStart()
118 builder.AddData("id", MakeUniqueId("dolphin-start")); in ReportDolphinStart()
127 builder.AddData("type", "game-start"); in ReportGameStart()
161 builder.AddData("type", "quirk"); in ReportGameQuirk()
162 builder.AddData("quirk", GAME_QUIRKS_NAMES[quirk_idx]); in ReportGameQuirk()
193 builder.AddData("type", "performance"); in ReportPerformanceInfo()
194 builder.AddData("speed", speed_times_1000); in ReportPerformanceInfo()
195 builder.AddData("prims", num_prims); in ReportPerformanceInfo()
196 builder.AddData("draw-calls", num_draw_calls); in ReportPerformanceInfo()
234 builder.AddData("version-desc", Common::scm_desc_str); in MakeBaseBuilder()
235 builder.AddData("version-hash", Common::scm_rev_git_str); in MakeBaseBuilder()
236 builder.AddData("version-branch", Common::scm_branch_str); in MakeBaseBuilder()
237 builder.AddData("version-dist", Common::scm_distributor_str); in MakeBaseBuilder()
240 builder.AddData("update-track", SConfig::GetInstance().m_auto_update_track); in MakeBaseBuilder()
243 builder.AddData("cpu-summary", cpu_info.Summarize()); in MakeBaseBuilder()
247 builder.AddData("os-type", "windows"); in MakeBaseBuilder()
258 builder.AddData("win-ver-major", static_cast<u32>(winver.dwMajorVersion)); in MakeBaseBuilder()
259 builder.AddData("win-ver-minor", static_cast<u32>(winver.dwMinorVersion)); in MakeBaseBuilder()
260 builder.AddData("win-ver-build", static_cast<u32>(winver.dwBuildNumber)); in MakeBaseBuilder()
261 builder.AddData("win-ver-spmajor", static_cast<u32>(winver.wServicePackMajor)); in MakeBaseBuilder()
262 builder.AddData("win-ver-spminor", static_cast<u32>(winver.wServicePackMinor)); in MakeBaseBuilder()
265 builder.AddData("os-type", "android"); in MakeBaseBuilder()
266 builder.AddData("android-manufacturer", s_get_val_func("DEVICE_MANUFACTURER")); in MakeBaseBuilder()
267 builder.AddData("android-model", s_get_val_func("DEVICE_MODEL")); in MakeBaseBuilder()
268 builder.AddData("android-version", s_get_val_func("DEVICE_OS")); in MakeBaseBuilder()
270 builder.AddData("os-type", "osx"); in MakeBaseBuilder()
288 builder.AddData("osx-ver-major", version.major_version); in MakeBaseBuilder()
289 builder.AddData("osx-ver-minor", version.minor_version); in MakeBaseBuilder()
290 builder.AddData("osx-ver-bugfix", version.patch_version); in MakeBaseBuilder()
293 builder.AddData("os-type", "linux"); in MakeBaseBuilder()
295 builder.AddData("os-type", "freebsd"); in MakeBaseBuilder()
297 builder.AddData("os-type", "unknown"); in MakeBaseBuilder()
324 builder.AddData("gameid", SConfig::GetInstance().GetGameID()); in MakePerGameBuilder()
327 builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID())); in MakePerGameBuilder()
330 builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE); in MakePerGameBuilder()
331 builder.AddData("cfg-dsp-jit", SConfig::GetInstance().m_DSPEnableJIT); in MakePerGameBuilder()
332 builder.AddData("cfg-dsp-thread", SConfig::GetInstance().bDSPThread); in MakePerGameBuilder()
333 builder.AddData("cfg-cpu-thread", SConfig::GetInstance().bCPUThread); in MakePerGameBuilder()
334 builder.AddData("cfg-fastmem", SConfig::GetInstance().bFastmem); in MakePerGameBuilder()
335 builder.AddData("cfg-syncgpu", SConfig::GetInstance().bSyncGPU); in MakePerGameBuilder()
336 builder.AddData("cfg-audio-backend", SConfig::GetInstance().sBackend); in MakePerGameBuilder()
337 builder.AddData("cfg-oc-enable", SConfig::GetInstance().m_OCEnable); in MakePerGameBuilder()
338 builder.AddData("cfg-oc-factor", SConfig::GetInstance().m_OCFactor); in MakePerGameBuilder()
339 builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN)); in MakePerGameBuilder()
342 builder.AddData("cfg-video-backend", g_video_backend->GetName()); in MakePerGameBuilder()
346 builder.AddData("cfg-gfx-multisamples", g_Config.iMultisamples); in MakePerGameBuilder()
347 builder.AddData("cfg-gfx-ssaa", g_Config.bSSAA); in MakePerGameBuilder()
348 builder.AddData("cfg-gfx-anisotropy", g_Config.iMaxAnisotropy); in MakePerGameBuilder()
349 builder.AddData("cfg-gfx-vsync", g_Config.bVSync); in MakePerGameBuilder()
350 builder.AddData("cfg-gfx-aspect-ratio", static_cast<int>(g_Config.aspect_mode)); in MakePerGameBuilder()
351 builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable); in MakePerGameBuilder()
352 builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges); in MakePerGameBuilder()
353 builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam); in MakePerGameBuilder()
354 builder.AddData("cfg-gfx-xfb-copy-ram", !g_Config.bSkipXFBCopyToRam); in MakePerGameBuilder()
355 builder.AddData("cfg-gfx-defer-efb-copies", g_Config.bDeferEFBCopies); in MakePerGameBuilder()
356 builder.AddData("cfg-gfx-immediate-xfb", !g_Config.bImmediateXFB); in MakePerGameBuilder()
357 builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled); in MakePerGameBuilder()
358 builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale); in MakePerGameBuilder()
359 builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples); in MakePerGameBuilder()
360 builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode)); in MakePerGameBuilder()
361 builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting); in MakePerGameBuilder()
362 builder.AddData("cfg-gfx-shader-compilation-mode", GetShaderCompilationMode(g_Config)); in MakePerGameBuilder()
363 builder.AddData("cfg-gfx-wait-for-shaders", g_Config.bWaitForShadersBeforeStarting); in MakePerGameBuilder()
364 builder.AddData("cfg-gfx-fast-depth", g_Config.bFastDepthCalc); in MakePerGameBuilder()
365 builder.AddData("cfg-gfx-vertex-rounding", g_Config.UseVertexRounding()); in MakePerGameBuilder()
370 builder.AddData("gpu-adapter", g_Config.backend_info.Adapters[g_Config.iAdapter]); in MakePerGameBuilder()
374 builder.AddData("gpu-adapter", g_Config.backend_info.AdapterName); in MakePerGameBuilder()
376 builder.AddData("gpu-has-exclusive-fullscreen", in MakePerGameBuilder()
378 builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend); in MakePerGameBuilder()
379 builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart); in MakePerGameBuilder()
380 builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports); in MakePerGameBuilder()
381 builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders); in MakePerGameBuilder()
382 builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision); in MakePerGameBuilder()
383 builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ); in MakePerGameBuilder()
384 builder.AddData("gpu-has-binding-layout", g_Config.backend_info.bSupportsBindingLayout); in MakePerGameBuilder()
385 builder.AddData("gpu-has-bbox", g_Config.backend_info.bSupportsBBox); in MakePerGameBuilder()
386 builder.AddData("gpu-has-fragment-stores-and-atomics", in MakePerGameBuilder()
388 builder.AddData("gpu-has-gs-instancing", g_Config.backend_info.bSupportsGSInstancing); in MakePerGameBuilder()
389 builder.AddData("gpu-has-post-processing", g_Config.backend_info.bSupportsPostProcessing); in MakePerGameBuilder()
390 builder.AddData("gpu-has-palette-conversion", g_Config.backend_info.bSupportsPaletteConversion); in MakePerGameBuilder()
391 builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl); in MakePerGameBuilder()
392 builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA); in MakePerGameBuilder()
395 builder.AddData("netplay", NetPlay::IsNetPlayRunning()); in MakePerGameBuilder()
396 builder.AddData("movie", Movie::IsMovieActive()); in MakePerGameBuilder()
402 builder.AddData("gcadapter-detected", GCAdapter::IsDetected(nullptr)); in MakePerGameBuilder()
403 builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) || in MakePerGameBuilder()