Lines Matching refs:texture2D

28 	sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;
29 sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
30 sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
31 sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
32 sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
33 sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
34 sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
35 sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
36 sum += texture2D(s_tex, v_texcoord0 - vec2(4.0, 4.0) * blur) * 0.0606;
37 sum += texture2D(s_tex, v_texcoord0 - vec2(3.0, 3.0) * blur) * 0.075333;
38 sum += texture2D(s_tex, v_texcoord0 - vec2(2.0, 2.0) * blur) * 0.088001;
39 sum += texture2D(s_tex, v_texcoord0 - vec2(1.0, 1.0) * blur) * 0.096603;
41 vec4 d0 = texture2D(s_tex, v_texcoord0) * 0.099654;
43 sum += texture2D(s_tex, v_texcoord0 + vec2(1.0, 1.0) * blur) * 0.096603;
44 sum += texture2D(s_tex, v_texcoord0 + vec2(2.0, 2.0) * blur) * 0.088001;
45 sum += texture2D(s_tex, v_texcoord0 + vec2(3.0, 3.0) * blur) * 0.075333;
46 sum += texture2D(s_tex, v_texcoord0 + vec2(4.0, 4.0) * blur) * 0.0606;
47 sum += texture2D(s_tex, v_texcoord0 - vec2(5.0, 5.0) * blur) * 0.04581;
48 sum += texture2D(s_tex, v_texcoord0 - vec2(6.0, 6.0) * blur) * 0.032542;
49 sum += texture2D(s_tex, v_texcoord0 - vec2(7.0, 7.0) * blur) * 0.021724;
50 sum += texture2D(s_tex, v_texcoord0 - vec2(8.0, 8.0) * blur) * 0.013627;
51 sum += texture2D(s_tex, v_texcoord0 - vec2(9.0, 9.0) * blur) * 0.008033;
52 sum += texture2D(s_tex, v_texcoord0 - vec2(10.0, 10.0) * blur) * 0.00445;
53 sum += texture2D(s_tex, v_texcoord0 - vec2(11.0, 11.0) * blur) * 0.002316;
54 sum += texture2D(s_tex, v_texcoord0 - vec2(12.0, 12.0) * blur) * 0.001133;