Lines Matching refs:member

176 		delete_obj(o->next->member.id);  in clear_memory()
487 if ((hero->id)!=(o->next->member.id))delete_obj(o->next->member.id); in clean_memory()
523 if (p->next->member.type==T_NOTHING)continue; in update_game()
524 if ((p->next->member.status)&1024)continue; /* dead player */ in update_game()
526 if (p->next->member.ttl>0) in update_game()
528 p->next->member.ttl--; in update_game()
529 if (!p->next->member.ttl) in update_game()
531 if ((p->next->member.type)==T_PLAYER)p->next->member.status&=~16; in update_game()
534 …if (p->next->member.type!=T_GRENADE){ /* client's waiting for P_EXPLODE_GRENADE and doesn't delet… in update_game()
536 delete_obj(p->next->next->member.id); in update_game()
541 test_object(&(p->next->member)); in update_game()
543 if (!(obj_attr[p->next->member.type].maintainer&1))continue; in update_game()
547 …if (!(p->next->member.status&8))p->next->member.xspeed=mul(p->next->member.xspeed,obj_attr[p->next… in update_game()
550 if (obj_attr[p->next->member.type].fall) in update_game()
552 p->next->member.status|=8; in update_game()
553 p->next->member.yspeed+=FALL_ACCEL; in update_game()
555 if (p->next->member.yspeed>MAX_Y_SPEED)p->next->member.yspeed=MAX_Y_SPEED; in update_game()
558 …get_dimensions(p->next->member.type,p->next->member.status,sprites[p->next->member.sprite].positio… in update_game()
559 x=p->next->member.x; in update_game()
560 y=p->next->member.y; in update_game()
562 DELTA_TIME=float2double(((double)(long_long)(t-p->next->member.last_updated))/MICROSECONDS); in update_game()
564 &(p->next->member), in update_game()
565 p->next->member.x+mul(p->next->member.xspeed,DELTA_TIME), in update_game()
566 p->next->member.y+mul(p->next->member.yspeed,DELTA_TIME), in update_game()
568 p->next->member.last_updated=t; in update_game()
571 if (stop_x&&p->next->member.type==T_PLAYER&&!(p->next->member.status&256)) in update_game()
573 x1=p->next->member.x; in update_game()
574 y1=p->next->member.y; in update_game()
575 p->next->member.x=x; in update_game()
576 p->next->member.y=y-int2double(1); in update_game()
578 &(p->next->member), in update_game()
579 p->next->member.x+mul(p->next->member.xspeed,DELTA_TIME), in update_game()
580 p->next->member.y+mul(p->next->member.yspeed,DELTA_TIME), in update_game()
582 …if ((p->next->member.xspeed>0&&p->next->member.x<=x1)||(p->next->member.xspeed<0&&p->next->member.… in update_game()
584 p->next->member.x=x1; in update_game()
585 p->next->member.y=y1; in update_game()
594 …if (stop_x)p->next->member.xspeed=-mul(p->next->member.xspeed,obj_attr[p->next->member.type].bounc… in update_game()
595 if (my_abs(p->next->member.xspeed)<MIN_X_SPEED) in update_game()
597 p->next->member.xspeed=0; in update_game()
598 p->next->member.status&=~1; in update_game()
604 p->next->member.yspeed=mul(p->next->member.yspeed,obj_attr[p->next->member.type].bounce_y); in update_game()
605 p->next->member.yspeed=-p->next->member.yspeed; in update_game()
606 if (my_abs(p->next->member.yspeed)<MIN_Y_SPEED) in update_game()
608 p->next->member.yspeed=0; in update_game()
609 if (stop_y==1)p->next->member.status&=~8; in update_game()
613 …if ((p->next->member.type==T_SHRAPNEL||p->next->member.type==T_BULLET)&&(stop_x||stop_y)) /* bull… in update_game()
616 delete_obj(p->next->next->member.id); in update_game()
673 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
674 p->member.update_counter=packet[5]; in process_packet()
675 p->member.x=get_float(packet+6); in process_packet()
676 p->member.y=get_float(packet+10); in process_packet()
677 p->member.xspeed=get_float(packet+14); in process_packet()
678 p->member.yspeed=get_float(packet+18); in process_packet()
679 p->member.status=get_int16(packet+22); in process_packet()
680 p->member.data=0; in process_packet()
681 p->member.ttl=get_int16(packet+24); in process_packet()
683 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
684 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
696 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
697 p->member.update_counter=packet[5]; in process_packet()
698 p->member.x=get_float(packet+6); in process_packet()
699 p->member.y=get_float(packet+10); in process_packet()
700 p->member.xspeed=get_float(packet+14); in process_packet()
701 p->member.yspeed=get_float(packet+18); in process_packet()
713 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
714 p->member.update_counter=packet[5]; in process_packet()
715 p->member.xspeed=get_float(packet+6); in process_packet()
716 p->member.yspeed=get_float(packet+10); in process_packet()
728 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
729 p->member.update_counter=packet[5]; in process_packet()
730 p->member.x=get_float(packet+6); in process_packet()
731 p->member.y=get_float(packet+10); in process_packet()
743 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
744 p->member.update_counter=packet[5]; in process_packet()
745 p->member.xspeed=get_float(packet+6); in process_packet()
746 p->member.yspeed=get_float(packet+10); in process_packet()
747 p->member.status=get_int16(packet+14); in process_packet()
749 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
750 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
762 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
763 p->member.update_counter=packet[5]; in process_packet()
764 p->member.x=get_float(packet+6); in process_packet()
765 p->member.y=get_float(packet+10); in process_packet()
766 p->member.status=get_int16(packet+14); in process_packet()
768 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
769 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
781 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
782 p->member.update_counter=packet[5]; in process_packet()
783 p->member.xspeed=get_float(packet+6); in process_packet()
784 p->member.yspeed=get_float(packet+10); in process_packet()
785 p->member.status=get_int16(packet+14); in process_packet()
786 p->member.ttl=get_int16(packet+16); in process_packet()
788 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
789 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
801 if(packet[5]-(p->member.update_counter)>127)break; /* throw out old updates */ in process_packet()
802 p->member.update_counter=packet[5]; in process_packet()
803 p->member.x=get_float(packet+6); in process_packet()
804 p->member.y=get_float(packet+10); in process_packet()
805 p->member.status=get_int16(packet+14); in process_packet()
806 p->member.ttl=get_int16(packet+16); in process_packet()
808 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
809 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
821 p->member.status=get_int16(packet+5); in process_packet()
823 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
824 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
836 p->member.status|=128; in process_packet()
837 p->member.data=(void*)((packet[5]<<16)+(packet[7]<<8)+(packet[6])); in process_packet()
839 if (p->member.type==T_PLAYER&&(p->member.status&32)&&(p->member.status&16)) in process_packet()
840 p->member.ttl=weapon[current_weapon].cadence+HOLD_GUN_AFTER_SHOOT; in process_packet()
905 p->member.x, in process_packet()
906 p->member.y, in process_packet()
907 p->member.xspeed+mul(spd,float2double(cos(angle))), in process_packet()
908 p->member.yspeed+mul(spd,float2double(sin(angle))), in process_packet()