Lines Matching refs:statnum
511 … if (sprite[nSprite].statnum == 100 && PlayerList[GetPlayerFromSprite(nSprite)].nHealth <= 0) in CheckSectorSprites()
543 if (sprite[nSprite].statnum != 200) { in MoveSectorSprites()
1836 if (sprite[nSprite].statnum == kStatDestructibleSprite) { in BuildObject()
1870 if (sprite[nSprite].statnum == kStatDestructibleSprite) { in BuildObject()
1899 short nStat = sprite[nSprite].statnum; in FuncObject()
1957 || sprite[nRadialSpr].statnum == 201 in FuncObject()
1959 || sprite[nRadialSpr].statnum == kStatExplodeTrigger)) in FuncObject()
1966 if (sprite[nSprite].statnum != kStatAnubisDrum) { in FuncObject()
1970 if (sprite[nSprite].statnum == kStatExplodeTarget) in FuncObject()
1976 else if (sprite[nSprite].statnum != kStatAnubisDrum) in FuncObject()
1987 if (sprite[nSprite].statnum == kStatExplodeTarget) in FuncObject()
1998 else if (sprite[nSprite].statnum == kStatDestructibleSprite) in FuncObject()
2047 if (sprite[nSprite].statnum == kStatExplodeTrigger) { in FuncObject()
2624 if (sprite[i].statnum < kMaxStatus && sprite[i].picnum == kTile3603) in PostProcess()
2637 if (sprite[nObjectSprite].statnum == kStatExplodeTarget) in PostProcess()
2650 …if (i != j && sprite[ObjectList[j].nSprite].statnum == kStatExplodeTarget && edi == ObjectList[j].… in PostProcess()