Lines Matching refs:cv_nextmap

422 consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange);  variable
2290 Z_Free(cv_nextmap.zstring); in Nextmap_OnChange()
2291 leveltitle = G_BuildMapTitle(cv_nextmap.value); in Nextmap_OnChange()
2292cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_next… in Nextmap_OnChange()
2298 if (!nightsrecords[cv_nextmap.value-1] || nightsrecords[cv_nextmap.value-1]->nummares < 2) in Nextmap_OnChange()
2310 …y"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv… in Nextmap_OnChange()
2313 …ATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)); in Nextmap_OnChange()
2336 …ATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) { in Nextmap_OnChange()
2381 …y"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv… in Nextmap_OnChange()
2406 …PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) { in Nextmap_OnChange()
2422 …if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '… in Nextmap_OnChange()
2423 CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter); in Nextmap_OnChange()
2429 if (!nightsrecords[cv_nextmap.value-1]) in Dummymares_OnChange()
2436 UINT8 mares = nightsrecords[cv_nextmap.value-1]->nummares; in Dummymares_OnChange()
2450 if(!mapheaderinfo[cv_nextmap.value-1]) in Newgametype_OnChange()
2451 P_AllocMapHeader((INT16)(cv_nextmap.value-1)); in Newgametype_OnChange()
2453 if (!M_CanShowLevelOnPlatter(cv_nextmap.value-1, cv_newgametype.value)) in Newgametype_OnChange()
2454 CV_SetValue(&cv_nextmap, M_GetFirstLevelInList(cv_newgametype.value)); in Newgametype_OnChange()
3564 || cv == &cv_nextmap in M_Responder()
3913 CV_RegisterVar(&cv_nextmap); in M_Init()
5142 if (levelselect.rows[row].maplist[col] == cv_nextmap.value) in M_SetNextMapOnPlatter()
5286 if (nextmappick && cv_nextmap.value == mapnum+1) // A little quality of life improvement. in M_PrepareLevelPlatter()
5373 CV_SetValue(&cv_nextmap, selectval);
6821 strlcpy(mapname, G_BuildMapName(cv_nextmap.value), sizeof (mapname));
6990 if (W_CheckNumForName(G_BuildMapName(cv_nextmap.value)) == LUMPERROR)
6992 CONS_Alert(CONS_WARNING, "Internal game map '%s' not found\n", G_BuildMapName(cv_nextmap.value));
6996 startmap = (INT16)(cv_nextmap.value);
9748 if (cv_nextmap.value)
9761 M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
9764 lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
9767 PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
9790 em = M_GetLevelEmblems(cv_nextmap.value);
9829 if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->score)
9832 sprintf(beststr, "%u", mainrecords[cv_nextmap.value-1]->score);
9838 if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->time)
9841 sprintf(beststr, "%i:%02i.%02i", G_TicsToMinutes(mainrecords[cv_nextmap.value-1]->time, true),
9842 G_TicsToSeconds(mainrecords[cv_nextmap.value-1]->time),
9843 G_TicsToCentiseconds(mainrecords[cv_nextmap.value-1]->time));
9849 if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->rings)
9852 sprintf(beststr, "%hu", mainrecords[cv_nextmap.value-1]->rings);
9856 …V_DrawRightAlignedString(104+64, 73+lsheadingheight/2, V_ALLOWLOWERCASE|((mapvisited[cv_nextmap.va…
9889 CV_AddValue(&cv_nextmap, -1);
9892 CV_AddValue(&cv_nextmap, 1);
9939 if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
9940 CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
10007 if (cv_nextmap.value)
10017 UINT8 bestgrade = G_GetBestNightsGrade(cv_nextmap.value, cv_dummymares.value);
10018 UINT32 bestscore = G_GetBestNightsScore(cv_nextmap.value, cv_dummymares.value);
10019 tic_t besttime = G_GetBestNightsTime(cv_nextmap.value, cv_dummymares.value);
10021 M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
10024 lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
10027 PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
10055 if (P_HasGrades(cv_nextmap.value, cv_dummymares.value))
10083 em = M_GetLevelEmblems(cv_nextmap.value);
10146 if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
10147 CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
10172 sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
10180 …G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, f…
10201 sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
10209 …G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, f…
10238 …y"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
10242 …P"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv…
10258 …y"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
10262 …P"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv…
10266 …ATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which);
10275 …ay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
10289 …y"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
10292 …P"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv…
10359 …y"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value))))
11321 D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
11333 D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
11357 if (cv_nextmap.value)
11368 sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string);
11373 lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
11376 PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
11391 …if (Playing() && !(M_CanShowLevelOnPlatter(cv_nextmap.value-1, cv_newgametype.value)) && (M_CanSho…
11392 CV_SetValue(&cv_nextmap, gamemap);