Lines Matching refs:sidenum

534 	return &sides[(sectors[currentSector].lines[line])->sidenum[side]];
547 return sides[(sectors[currentSector].lines[line])->sidenum[side]].sector;
561 return (sectors[sector].lines[line])->sidenum[1] != 0xffff;
1002 pdd.speed = sides[line->sidenum[0]].textureoffset / 8; in PolyDoor()
1004 pdd.distance = sides[line->sidenum[0]].rowoffset; in PolyDoor()
1006 if (line->sidenum[1] != 0xffff) in PolyDoor()
1007 pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics in PolyDoor()
1013 pdd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed in PolyDoor()
1014 pdd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance in PolyDoor()
1016 if (line->sidenum[1] != 0xffff) in PolyDoor()
1017 pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics in PolyDoor()
1034 pmd.speed = sides[line->sidenum[0]].textureoffset / 8; in PolyMove()
1036 pmd.distance = sides[line->sidenum[0]].rowoffset; in PolyMove()
1111 …value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->fro… in PolyTranslucency()
1155 …value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->fro… in PolyFade()
1177 pfd.speed = (line->sidenum[1] != 0xFFFF && !sides[line->sidenum[0]].rowoffset) ? in PolyFade()
1178 abs(sides[line->sidenum[1]].rowoffset>>FRACBITS) in PolyFade()
1179 : abs(sides[line->sidenum[0]].rowoffset>>FRACBITS); in PolyFade()
1191 pwd.speed = sides[line->sidenum[0]].textureoffset / 8; in PolyWaypoint()
1192 pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence # in PolyWaypoint()
1218 prd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed in PolyRotate()
1219 prd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance in PolyRotate()
1245 pfd.momx = sides[line->sidenum[0]].textureoffset >> FRACBITS; in PolyFlag()
1276 anginter = sides[line->sidenum[0]].rowoffset ? sides[line->sidenum[0]].rowoffset : 90*FRACUNIT; in PolyRotDisplace()
1277 …distinter = sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : 128*FR… in PolyRotDisplace()
1429 UINT8 inputmare = max(0, min(255, sides[triggerline->sidenum[0]].textureoffset>>FRACBITS)); in P_CheckNightsTriggerLine()
1430 UINT8 inputlap = max(0, min(255, sides[triggerline->sidenum[0]].rowoffset>>FRACBITS)); in P_CheckNightsTriggerLine()
1730 INT32 trigid = (INT32)(sides[triggerline->sidenum[0]].textureoffset>>FRACBITS); in P_RunTriggerLinedef()
1736 …MELOGIC, "Unlockable trigger (sidedef %hu): bad trigger ID %d\n", triggerline->sidenum[0], trigid); in P_RunTriggerLinedef()
1746 INT32 unlockid = (INT32)(sides[triggerline->sidenum[0]].textureoffset>>FRACBITS); in P_RunTriggerLinedef()
1752 …OGIC, "Unlockable check (sidedef %hu): bad unlockable ID %d\n", triggerline->sidenum[0], unlockid); in P_RunTriggerLinedef()
1789 INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture; in P_RunTriggerLinedef()
1912 triggerline->callcount = sides[triggerline->sidenum[0]].textureoffset>>FRACBITS; in P_RunTriggerLinedef()
2310 Tag_SectorFSet(secnum,(INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS)); in P_ProcessLineSpecial()
2315 …Tag_SectorFSet((UINT32)(line->frontsector - sectors), (INT16)(sides[line->sidenum[0]].textureoffse… in P_ProcessLineSpecial()
2357 x = sides[line->sidenum[0]].textureoffset; in P_ProcessLineSpecial()
2358 y = sides[line->sidenum[0]].rowoffset; in P_ProcessLineSpecial()
2414 …boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S… in P_ProcessLineSpecial()
2415 UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0); in P_ProcessLineSpecial()
2416 INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0); in P_ProcessLineSpecial()
2417 UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0); in P_ProcessLineSpecial()
2418 UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0); in P_ProcessLineSpecial()
2419 …UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset… in P_ProcessLineSpecial()
2420 …INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> … in P_ProcessLineSpecial()
2453 strncpy(mapmusname, sides[line->sidenum[0]].text, 7); in P_ProcessLineSpecial()
2486 sfxnum = sides[line->sidenum[0]].toptexture; in P_ProcessLineSpecial()
2593 scrnum = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
2756 …(line->flags & ML_DONTPEGBOTTOM) ? max(sides[line->sidenum[0]].textureoffset>>FRACBITS, 0) : line-… in P_ProcessLineSpecial()
2760 ((line->sidenum[1] != 0xFFFF && !(sides[line->sidenum[0]].rowoffset>>FRACBITS)) ? in P_ProcessLineSpecial()
2761 max(min(sides[line->sidenum[1]].rowoffset>>FRACBITS, 255), 0) in P_ProcessLineSpecial()
2762 : max(min(sides[line->sidenum[0]].rowoffset>>FRACBITS, 255), 0)) in P_ProcessLineSpecial()
2806 aim = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
2828 P_SetupLevelSky(sides[line->sidenum[0]].textureoffset>>FRACBITS, (line->flags & ML_NOCLIMB)); in P_ProcessLineSpecial()
2834 globalweather = (UINT8)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
2838 P_SwitchWeather(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
2843 …P_SetMobjState(mo, sides[line->sidenum[0]].toptexture); //P_AproxDistance(line->dx, line->dy)>>FRA… in P_ProcessLineSpecial()
2885 P_AddPlayerScore(mo->player, sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
2935 var1 = sides[line->sidenum[0]].toptexture; //(line->dx>>FRACBITS)-1; in P_ProcessLineSpecial()
2937 … if (line->sidenum[1] != 0xffff && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef in P_ProcessLineSpecial()
2938 var2 = sides[line->sidenum[1]].toptexture; in P_ProcessLineSpecial()
2942 var2 = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
2977 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
2978 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3015 UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3040 side_t *set = &sides[line->sidenum[0]], *this; in P_ProcessLineSpecial()
3052 this = &sides[lines[linenum].sidenum[0]]; in P_ProcessLineSpecial()
3057 if (lines[linenum].sidenum[1] == 0xffff) in P_ProcessLineSpecial()
3061 this = &sides[lines[linenum].sidenum[1]]; in P_ProcessLineSpecial()
3077 INT32 trigid = (INT32)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3080 …(DBG_GAMELOGIC, "Unlockable trigger (sidedef %hu): bad trigger ID %d\n", line->sidenum[0], trigid); in P_ProcessLineSpecial()
3100 const mobjtype_t type = (mobjtype_t)sides[line->sidenum[0]].toptexture; in P_ProcessLineSpecial()
3105 if (line->sidenum[1] != 0xffff) in P_ProcessLineSpecial()
3106 state = (statenum_t)sides[line->sidenum[1]].toptexture; in P_ProcessLineSpecial()
3145 quake.intensity = sides[line->sidenum[0]].textureoffset; in P_ProcessLineSpecial()
3146 quake.radius = sides[line->sidenum[0]].rowoffset; in P_ProcessLineSpecial()
3161 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3162 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3212 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3213 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3266 source = sides[line->sidenum[0]].colormap_data; in P_ProcessLineSpecial()
3291 … extracolormap_t *target = (!udmf && (line->flags & ML_TFERLINE) && line->sidenum[1] != 0xFFFF) ? in P_ProcessLineSpecial()
3292 …sides[line->sidenum[1]].colormap_data : sectors[secnum].extra_colormap; // use back colormap inste… in P_ProcessLineSpecial()
3327 INT32 viewid = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
3328 INT32 centerid = sides[line->sidenum[0]].rowoffset>>FRACBITS; in P_ProcessLineSpecial()
3367 INT32 bossid = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
3394 INT32 rvalue1 = sides[line->sidenum[0]].textureoffset>>FRACBITS; in P_ProcessLineSpecial()
3395 INT32 rvalue2 = sides[line->sidenum[0]].rowoffset>>FRACBITS; in P_ProcessLineSpecial()
3409 INT16 destvalue = line->sidenum[1] != 0xffff ? in P_ProcessLineSpecial()
3410 …(INT16)(sides[line->sidenum[1]].textureoffset>>FRACBITS) : (INT16)(P_AproxDistance(line->dx, line-… in P_ProcessLineSpecial()
3411 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3412 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3470 INT16 destvalue = line->sidenum[1] != 0xffff ? in P_ProcessLineSpecial()
3471 (INT16)(sides[line->sidenum[1]].textureoffset>>FRACBITS) : (INT16)(line->dx>>FRACBITS); in P_ProcessLineSpecial()
3472 INT16 speed = line->sidenum[1] != 0xffff ? in P_ProcessLineSpecial()
3473 (INT16)(abs(sides[line->sidenum[1]].rowoffset>>FRACBITS)) : (INT16)(abs(line->dy)>>FRACBITS); in P_ProcessLineSpecial()
3474 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3475 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3560 INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3561 INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3600 dest = sides[line->sidenum[0]].colormap_data; in P_ProcessLineSpecial()
3634 sectors[secnum].extra_colormap = (line->sidenum[1] != 0xFFFF) ? in P_ProcessLineSpecial()
3635 sides[line->sidenum[1]].colormap_data : NULL; in P_ProcessLineSpecial()
3704 …INT32 failureangle = FixedAngle((min(max(abs(sides[line->sidenum[0]].textureoffset>>FRACBITS), 0),… in P_ProcessLineSpecial()
3705 INT32 failuredelay = abs(sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3706 INT32 failureexectag = line->sidenum[1] != 0xffff ? in P_ProcessLineSpecial()
3707 (INT32)(sides[line->sidenum[1]].textureoffset>>FRACBITS) : 0; in P_ProcessLineSpecial()
3740 INT32 promptnum = max(0, (sides[line->sidenum[0]].textureoffset>>FRACBITS)-1); in P_ProcessLineSpecial()
3741 INT32 pagenum = max(0, (sides[line->sidenum[0]].rowoffset>>FRACBITS)-1); in P_ProcessLineSpecial()
3742 …INT32 postexectag = abs((line->sidenum[1] != 0xFFFF) ? sides[line->sidenum[1]].textureoffset>>FRAC… in P_ProcessLineSpecial()
3756 if (callbynamedtag && sides[line->sidenum[0]].text && sides[line->sidenum[0]].text[0]) in P_ProcessLineSpecial()
3757 F_GetPromptPageByNamedTag(sides[line->sidenum[0]].text, &promptnum, &pagenum); in P_ProcessLineSpecial()
3765 INT16 rings = (sides[line->sidenum[0]].textureoffset>>FRACBITS); in P_ProcessLineSpecial()
3766 INT32 delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS); in P_ProcessLineSpecial()
3777 const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture); in P_ProcessLineSpecial()
3781 x = sides[line->sidenum[0]].textureoffset; in P_ProcessLineSpecial()
3782 y = sides[line->sidenum[0]].rowoffset; in P_ProcessLineSpecial()
3787 if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side in P_ProcessLineSpecial()
3789 …x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].texture… in P_ProcessLineSpecial()
3790 …y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>… in P_ProcessLineSpecial()
3832 INT32 color = sides[line->sidenum[0]].toptexture; in P_ProcessLineSpecial()
4479 linespeed = sides[lines[i].sidenum[0]].textureoffset; in P_ProcessSpecialSector()
4520 sfxnum = sides[lines[i].sidenum[0]].toptexture; in P_ProcessSpecialSector()
4712 speed = abs(sides[lines[lineindex].sidenum[0]].textureoffset)/8; in P_ProcessSpecialSector()
4713 sequence = abs(sides[lines[lineindex].sidenum[0]].rowoffset)>>FRACBITS; in P_ProcessSpecialSector()
4777 speed = -abs(sides[lines[lineindex].sidenum[0]].textureoffset)/8; // Negative means reverse in P_ProcessSpecialSector()
4778 sequence = abs(sides[lines[lineindex].sidenum[0]].rowoffset)>>FRACBITS; in P_ProcessSpecialSector()
4908 speed = abs(sides[lines[lineindex].sidenum[0]].textureoffset)/8; in P_ProcessSpecialSector()
4909 sequence = abs(sides[lines[lineindex].sidenum[0]].rowoffset)>>FRACBITS; in P_ProcessSpecialSector()
5631 if (sides[master->sidenum[0]].toptexture > 0) in P_AddFakeFloor()
5632 …fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255"… in P_AddFakeFloor()
5845 sides[sourceline->sidenum[0]].midtexture = sides[sourceline->sidenum[0]].bottomtexture; in P_AddThwompThinker()
6216 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
6240 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
6254 xoffs = sides[lines[i].sidenum[0]].textureoffset; in P_SpawnSpecials()
6255 yoffs = sides[lines[i].sidenum[0]].rowoffset; in P_SpawnSpecials()
6298 sectors[s].camsec = sides[*lines[i].sidenum].sector-sectors; in P_SpawnSpecials()
6366 sec = sides[*lines[i].sidenum].sector-sectors; in P_SpawnSpecials()
6376 …s(lines[i].dx>>FRACBITS), abs(lines[i].dy>>FRACBITS), abs(sides[lines[i].sidenum[0]].sector->floor… in P_SpawnSpecials()
6383 …if (Tag_Find(&sides[lines[s].sidenum[0]].sector->tags, Tag_FGet(&sides[lines[i].sidenum[0]].sector… in P_SpawnSpecials()
6384 …s(lines[i].dx>>FRACBITS), abs(lines[i].dy>>FRACBITS), abs(sides[lines[i].sidenum[0]].sector->floor… in P_SpawnSpecials()
6391 …r(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sector… in P_SpawnSpecials()
6395 …pd_ceiling, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sector… in P_SpawnSpecials()
6399 …er(pd_both, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sector… in P_SpawnSpecials()
6714 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
6761 …UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBIT… in P_SpawnSpecials()
6809 if (lines[i].sidenum[1] != 0xffff) in P_SpawnSpecials()
6811 ffloortype_e fofflags = sides[lines[i].sidenum[1]].toptexture; in P_SpawnSpecials()
6871 …if (lines[i].flags & ML_NOCLIMB && sides[lines[i].sidenum[0]].rowoffset > 0) // optional "starting… in P_SpawnSpecials()
6872 lines[i].callcount = sides[lines[i].sidenum[0]].rowoffset>>FRACBITS; in P_SpawnSpecials()
6874 lines[i].callcount = sides[lines[i].sidenum[0]].textureoffset>>FRACBITS; in P_SpawnSpecials()
6940 INT32 bossid = sides[*lines[i].sidenum].textureoffset>>FRACBITS; in P_SpawnSpecials()
6993 sec = sides[*lines[i].sidenum].sector-sectors; in P_SpawnSpecials()
6999 sec = sides[*lines[i].sidenum].sector-sectors; in P_SpawnSpecials()
7005 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
7012 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
7019 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
7026 sec = sides[*lines[i].sidenum].sector - sectors; in P_SpawnSpecials()
7041 exc = sides[lines[i].sidenum[0]].colormap_data; in P_SpawnSpecials()
7110 size_t sec = sides[*lines[line].sidenum].sector-sectors; in P_AddFakeFloorsByLine()
7452 control = (INT32)(sides[*l->sidenum].sector - sectors); in P_SpawnScrollers()
7458 control = (INT32)(sides[*l->sidenum].sector - sectors); in P_SpawnScrollers()
7463 control = (INT32)(sides[*l->sidenum].sector - sectors); in P_SpawnScrollers()
7469 control = (INT32)(sides[*l->sidenum].sector - sectors); in P_SpawnScrollers()
7516 dx = sides[l->sidenum[0]].textureoffset; in P_SpawnScrollers()
7517 dy = sides[l->sidenum[0]].rowoffset; in P_SpawnScrollers()
7521 if (lines[s].sidenum[1] != 0xffff) in P_SpawnScrollers()
7522 Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0); in P_SpawnScrollers()
7525 Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); in P_SpawnScrollers()
7531 s = lines[i].sidenum[0]; in P_SpawnScrollers()
7536 s = lines[i].sidenum[1]; in P_SpawnScrollers()
7539 …Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel,… in P_SpawnScrollers()
7545 s = lines[i].sidenum[0]; in P_SpawnScrollers()
7547 if (lines[i].sidenum[1] != 0xffff) in P_SpawnScrollers()
7548 …Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel,… in P_SpawnScrollers()
7554 s = lines[i].sidenum[1]; in P_SpawnScrollers()
7563 Add_Scroller(sc_side, FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0); in P_SpawnScrollers()
7567 Add_Scroller(sc_side, -FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0); in P_SpawnScrollers()
8352 strength = sides[l->sidenum[0]].textureoffset>>FRACBITS; in P_SpawnFriction()