Lines Matching refs:destile
178 SDL_Rect destile = {0,0,16,8}; in drawrope() local
184 destile.x = enemies.x[i]; in drawrope()
185 destile.y = (enemies.limleft[i] - 8) + (8 * j); in drawrope()
186 SDL_RenderCopy(renderer,tiles,&srctile,&destile); in drawrope()
196 SDL_Rect destile = {0,0,0,0}; in drawshoots() local
229 destile.w = srctile.w; in drawshoots()
230 destile.h = srctile.h; in drawshoots()
235 destile.x = proyec[n]; in drawshoots()
236 destile.y = enemies->y[i] + 8; in drawshoots()
237 SDL_RenderCopy(renderer,tiles,&srctile,&destile); in drawshoots()
241 destile.x = proyec[n]; in drawshoots()
242 destile.y = enemies->y[i] + 8; in drawshoots()
243 SDL_RenderCopy(renderer,tiles,&srctile,&destile); in drawshoots()