Lines Matching refs:play

38 extern GameState play;
49 #define RAW_START() raw_drawing_surface = thisroom.ebscene[play.bg_frame]; play.raw_modified[play.b…
59 Bitmap *source = thisroom.ebscene[play.bg_frame]; in RawSaveScreen()
70 Bitmap *deston = thisroom.ebscene[play.bg_frame]; in RawRestoreScreen()
88 Bitmap *deston = thisroom.ebscene[play.bg_frame]; in RawRestoreScreenTinted()
102 if (frame == play.bg_frame) in RawDrawFrameTransparent()
133 play.raw_color = GetVirtualScreen()->GetCompatibleColor(clr); in RawSetColor()
141 play.raw_color = makecol_depth(thisroom.ebscene[play.bg_frame]->GetColorDepth(), red, grn, blu); in RawSetColorRGB()
146 color_t text_color = play.raw_color; in RawPrint()
147 if ((RAW_SURFACE()->GetColorDepth() <= 8) && (play.raw_color > 255)) { in RawPrint()
152 wouttext_outline(RAW_SURFACE(), xx, yy, play.normal_font, text_color, text); in RawPrint()
172 color_t text_color = play.raw_color; in RawPrintMessageWrapped()
279 play.raw_modified[play.bg_frame] = 1; in RawDrawLine()
282 Bitmap *bg_frame = thisroom.ebscene[play.bg_frame]; in RawDrawLine()
283 color_t draw_color = play.raw_color; in RawDrawLine()
295 play.raw_modified[play.bg_frame] = 1; in RawDrawCircle()
296 Bitmap *bg_frame = thisroom.ebscene[play.bg_frame]; in RawDrawCircle()
297 bg_frame->FillCircle(Circle (xx, yy, rad), play.raw_color); in RawDrawCircle()
302 play.raw_modified[play.bg_frame] = 1; in RawDrawRectangle()
306 Bitmap *bg_frame = thisroom.ebscene[play.bg_frame]; in RawDrawRectangle()
307 bg_frame->FillRect(Rect(x1,y1,x2,y2), play.raw_color); in RawDrawRectangle()
312 play.raw_modified[play.bg_frame] = 1; in RawDrawTriangle()
317 Bitmap *bg_frame = thisroom.ebscene[play.bg_frame]; in RawDrawTriangle()
318 bg_frame->DrawTriangle(Triangle (x1,y1,x2,y2,x3,y3), play.raw_color); in RawDrawTriangle()