Lines Matching refs:play
36 extern GameState play;
57 play.rtint_enabled = opacity > 0; in SetAmbientTint()
58 play.rtint_red = red; in SetAmbientTint()
59 play.rtint_green = green; in SetAmbientTint()
60 play.rtint_blue = blue; in SetAmbientTint()
61 play.rtint_level = opacity; in SetAmbientTint()
62 play.rtint_light = (luminance * 25) / 10; in SetAmbientTint()
69 play.rtint_enabled = light_level != 0; in SetAmbientLightLevel()
70 play.rtint_level = 0; in SetAmbientLightLevel()
71 play.rtint_light = light_level; in SetAmbientLightLevel()
91 if (play.stop_dialog_at_end != DIALOG_NONE) { in NewRoom()
92 if (play.stop_dialog_at_end == DIALOG_RUNNING) in NewRoom()
93 play.stop_dialog_at_end = DIALOG_NEWROOM + nrnum; in NewRoom()
181 play.roomscript_finished = 0; in CallRoomScript()
205 play.bg_frame_locked=0; in SetBackgroundFrame()
209 play.bg_frame_locked = 1; in SetBackgroundFrame()
211 if (frnum == play.bg_frame) in SetBackgroundFrame()
217 play.bg_frame = frnum; in SetBackgroundFrame()
222 return play.bg_frame; in GetBackgroundFrame()