Lines Matching refs:play
35 extern GameState play;
50 play.screen_flipped=amount; in FlipScreen()
56 if (play.fast_forward) in ShakeScreen()
66 play.shakesc_length = 10; in ShakeScreen()
67 play.shakesc_delay = 2; in ShakeScreen()
68 play.shakesc_amount = severe; in ShakeScreen()
69 play.mouse_cursor_hidden++; in ShakeScreen()
80 play.mouse_cursor_hidden--; in ShakeScreen()
82 play.shakesc_length = 0; in ShakeScreen()
86 Bitmap *tty = CopyScreenIntoBitmap(play.viewport.GetWidth(), play.viewport.GetHeight()); in ShakeScreen()
110 if (amount < play.shakesc_amount) in ShakeScreenBackground()
116 play.shakesc_amount = amount; in ShakeScreenBackground()
117 play.shakesc_delay = delay; in ShakeScreenBackground()
118 play.shakesc_length = length; in ShakeScreenBackground()
128 play.screen_tint = -1; in TintScreen()
134 play.screen_tint = red + (grn << 8) + (blu << 16); in TintScreen()
140 if (play.fast_forward) in my_fade_out()
143 if (play.screen_is_faded_out == 0) in my_fade_out()
144 gfxDriver->FadeOut(spdd, play.fade_to_red, play.fade_to_green, play.fade_to_blue); in my_fade_out()
147 play.screen_is_faded_out = 1; in my_fade_out()
154 play.fade_effect = newtrans; in SetScreenTransition()
163 play.next_screen_transition = newtrans; in SetNextScreenTransition()
173 play.fade_to_red = red; in SetFadeColor()
174 play.fade_to_green = green; in SetFadeColor()
175 play.fade_to_blue = blue; in SetFadeColor()
181 if (play.fast_forward) in FadeIn()