Lines Matching refs:play

81 extern GameState play;
139 backgroundNumber = play.bg_frame; in Room_GetDrawingSurfaceForBackground()
270 if (!play.ambient_sounds_persist) { in unload_old_room()
293 memset(&play.walkable_areas_on[0],1,MAX_WALK_AREAS+1); in unload_old_room()
294 play.bg_frame=0; in unload_old_room()
295 play.bg_frame_locked=0; in unload_old_room()
296 play.offsets_locked=0; in unload_old_room()
301 play.raw_modified[ff] = 0; in unload_old_room()
316 play.swap_portrait_lastchar = -1; in unload_old_room()
317 play.swap_portrait_lastlastchar = -1; in unload_old_room()
363 if (play.temporarily_turned_off_character >= 0) { in unload_old_room()
364 game.chars[play.temporarily_turned_off_character].on = 1; in unload_old_room()
365 play.temporarily_turned_off_character = -1; in unload_old_room()
415 play.room_changes ++; in load_new_room()
461 play.room_width = thisroom.width; in load_new_room()
462 play.room_height = thisroom.height; in load_new_room()
463 play.anim_background_speed = thisroom.bscene_anim_speed; in load_new_room()
464 play.bg_anim_delay = play.anim_background_speed; in load_new_room()
489 if (real_room_height < game.size.Height || play.viewport.GetHeight() < game.size.Height) { in load_new_room()
511 …d_screen, RectWH(game.size.Width / 2 - play.viewport.GetWidth() / 2, game.size.Height / 2-newScree… in load_new_room()
535 play.SetViewport(BitmapHelper::GetScreenBitmap()->GetSize()); in load_new_room()
539 if (virtual_screen->GetHeight() != play.viewport.GetHeight()) { in load_new_room()
542 …virtual_screen=BitmapHelper::CreateBitmap(play.viewport.GetWidth(),play.viewport.GetHeight(),cdept… in load_new_room()
548 gfxDriver->SetRenderOffset(play.viewport.Left, play.viewport.Top); in load_new_room()
560 scsystem.viewport_height = divide_down_coordinate(play.viewport.GetHeight()); in load_new_room()
592 if ((thisroom.ebscene[0]->GetWidth() < play.viewport.GetWidth()) || in load_new_room()
593 (thisroom.ebscene[0]->GetHeight() < play.viewport.GetHeight())) in load_new_room()
808 play.entered_edge = -1; in load_new_room()
823 play.entered_edge = 3; in load_new_room()
834 play.entered_edge = 2; in load_new_room()
845 play.entered_edge = 1; in load_new_room()
856 play.entered_edge = 0; in load_new_room()
898 play.entered_at_x=forchar->x; in load_new_room()
899 play.entered_at_y=forchar->y; in load_new_room()
901 play.entered_edge = 1; in load_new_room()
903 play.entered_edge = 0; in load_new_room()
905 play.entered_edge = 2; in load_new_room()
907 play.entered_edge = 3; in load_new_room()
924 play.temporarily_turned_off_character = game.playercharacter; in load_new_room()
945 play.gscript_timer=-1; // avoid screw-ups with changing screens in load_new_room()
946 play.player_on_region = 0; in load_new_room()
1053 play.disabled_user_interface ++; in check_new_room()
1055 play.disabled_user_interface --; in check_new_room()
1090 memcpy (palette, thisroom.bpalettes[play.bg_frame], sizeof(color) * 256); in on_background_frame_change()
1101 if (thisroom.ebpalShared[play.bg_frame]) in on_background_frame_change()