Lines Matching refs:play

47 extern GameState play;
186 if (play.gscript_timer > 0) play.gscript_timer--; in update_script_timers()
188 if (play.script_timers[aa] > 1) play.script_timers[aa]--; in update_script_timers()
256 if (play.messagetime>=0) { in update_speech_and_messages()
257 play.messagetime--; in update_speech_and_messages()
259 if (is_voice && !play.speech_in_post_state) { in update_speech_and_messages()
260 if ((!rec_isSpeechFinished()) && (play.fast_forward == 0)) { in update_speech_and_messages()
262 if (play.messagetime <= 1) in update_speech_and_messages()
263 play.messagetime = 1; in update_speech_and_messages()
266 play.messagetime = 0; in update_speech_and_messages()
269 if (play.messagetime < 1 && play.speech_display_post_time_ms > 0 && in update_speech_and_messages()
270 play.fast_forward == 0) in update_speech_and_messages()
272 if (!play.speech_in_post_state) in update_speech_and_messages()
274 play.messagetime = play.speech_display_post_time_ms * frames_per_second / 1000; in update_speech_and_messages()
276 play.speech_in_post_state = !play.speech_in_post_state; in update_speech_and_messages()
279 if (play.messagetime < 1) in update_speech_and_messages()
281 if (play.fast_forward > 0) in update_speech_and_messages()
285 else if (play.cant_skip_speech & SKIP_AUTOTIMER) in update_speech_and_messages()
288play.ignore_user_input_until_time = globalTimerCounter + (play.ignore_user_input_after_text_timeou… in update_speech_and_messages()
298 if ((face_talking >= 0) && (play.fast_forward == 0)) in update_sierra_speech()
357 else if ((play.messagetime < 1) && (facetalkframe == 0) && in update_sierra_speech()
361 (is_voice || play.speech_in_post_state || play.close_mouth_speech_time > 0)) in update_sierra_speech()
366 if (play.speech_in_post_state || in update_sierra_speech()
368 (play.messagetime < play.close_mouth_speech_time) && in update_sierra_speech()
369 (play.close_mouth_speech_time > 0)) { in update_sierra_speech()
371 facetalkwait = play.messagetime; in update_sierra_speech()
384 (!is_voice && (play.messagetime < 1) && (play.close_mouth_speech_time > 0))) { in update_sierra_speech()
421 view_frame_x = play.speech_portrait_x; in update_sierra_speech()
425 view_frame_y = play.speech_portrait_y; in update_sierra_speech()