Lines Matching refs:play
99 …rget->Blit(usebuf, 0,0,play.viewport.GetWidth()/2-fliwidth/2,play.viewport.GetHeight()/2-fliheight…
101 …StretchBlt(usebuf, RectWH(0,0,fliwidth,fliheight), RectWH(0,0,play.viewport.GetWidth(),play.viewpo…
115 play.screen_is_faded_out = 0;
117 if (play.fast_forward)
160 if ((fliwidth==play.viewport.GetWidth()) && (fliheight==play.viewport.GetHeight()))
162 else if ((fliwidth > play.viewport.GetWidth()) || (fliheight > play.viewport.GetHeight()))
241 drawAtX = play.viewport.GetWidth() / 2 - fliTargetWidth / 2;
242 drawAtY = play.viewport.GetHeight() / 2 - fliTargetHeight / 2;
260 drawAtX = play.viewport.GetWidth() / 2 - gl_TheoraBuffer.GetWidth() / 2;
261 drawAtY = play.viewport.GetHeight() / 2 - gl_TheoraBuffer.GetHeight() / 2;
353 float aspectRatioScreen = (float)play.viewport.GetWidth() / (float)play.viewport.GetHeight();
357 *targetWidth = play.viewport.GetWidth();
358 *targetHeight = play.viewport.GetHeight();
362 *targetWidth = play.viewport.GetWidth();
363 *targetHeight = (int)(((float)play.viewport.GetWidth() / aspectRatioVideo) + 0.5f);
367 *targetHeight = play.viewport.GetHeight();
368 *targetWidth = (float)play.viewport.GetHeight() * aspectRatioVideo;
414 …fli_target = BitmapHelper::CreateBitmap(play.viewport.GetWidth(), play.viewport.GetHeight(), game.…