Lines Matching defs:L

69 static int Lua_Action_Flags_Get_t(lua_State *L)  in Lua_Action_Flags_Get_t()
87 static int Lua_Action_Flags_Set_t(lua_State *L) in Lua_Action_Flags_Set_t()
112 static int Lua_Action_Flags_Set_Microphone(lua_State *L) in Lua_Action_Flags_Set_Microphone()
160 int Lua_Camera_Path_Points_New(lua_State *L) in Lua_Camera_Path_Points_New()
204 int Lua_Camera_Path_Angles_New(lua_State *L) in Lua_Camera_Path_Angles_New()
231 int Lua_Camera_Activate(lua_State *L) in Lua_Camera_Activate()
259 int Lua_Camera_Clear(lua_State *L) in Lua_Camera_Clear()
267 int Lua_Camera_Deactivate(lua_State *L) in Lua_Camera_Deactivate()
277 static int Lua_Get_Path_Angles(lua_State *L) in Lua_Get_Path_Angles()
283 static int Lua_Get_Path_Points(lua_State *L) in Lua_Get_Path_Points()
306 int Lua_Cameras_New(lua_State *L) in Lua_Cameras_New()
341 static int Lua_Crosshairs_Get_Active(lua_State *L) in Lua_Crosshairs_Get_Active()
360 static int Lua_Crosshairs_Set_Active(lua_State *L) in Lua_Crosshairs_Set_Active()
396 instance_t *PlayerSubtable<name>::Push(lua_State *L, int16 player_index, int16 index) in Push()
413 int16 PlayerSubtable<name>::PlayerIndex(lua_State *L, int index) in PlayerIndex()
423 int Lua_Overlay_Clear(lua_State *L) in Lua_Overlay_Clear()
433 int Lua_Overlay_Fill_Icon(lua_State *L) in Lua_Overlay_Fill_Icon()
448 static int Lua_Overlay_Set_Icon(lua_State *L) in Lua_Overlay_Set_Icon()
463 static int Lua_Overlay_Set_Text(lua_State *L) in Lua_Overlay_Set_Text()
475 static int Lua_Overlay_Set_Text_Color(lua_State *L) in Lua_Overlay_Set_Text_Color()
494 static int Lua_Overlays_Get(lua_State *L) in Lua_Overlays_Get()
517 static int Lua_Overlays_Length(lua_State *L) in Lua_Overlays_Length()
541 int Lua_Player_Compass_All(lua_State *L) in Lua_Player_Compass_All()
548 static int Lua_Player_Compass_Get_Lua(lua_State *L) in Lua_Player_Compass_Get_Lua()
556 static int Lua_Player_Compass_Get_State(lua_State *L) in Lua_Player_Compass_Get_State()
563 static int Lua_Player_Compass_Get_X(lua_State *L) in Lua_Player_Compass_Get_X()
570 static int Lua_Player_Compass_Get_Y(lua_State *L) in Lua_Player_Compass_Get_Y()
595 static int Lua_Player_Compass_Set_Lua(lua_State *L) in Lua_Player_Compass_Set_Lua()
606 static int Lua_Player_Compass_Set_State(lua_State *L) in Lua_Player_Compass_Set_State()
624 static int Lua_Player_Compass_Set_X(lua_State *L) in Lua_Player_Compass_Set_X()
634 static int Lua_Player_Compass_Set_Y(lua_State *L) in Lua_Player_Compass_Set_Y()
663 static int Lua_Player_Items_Get(lua_State *L) in Lua_Player_Items_Get()
675 static int Lua_Player_Items_Length(lua_State *L) in Lua_Player_Items_Length()
684 static int Lua_Player_Items_Set(lua_State *L) in Lua_Player_Items_Set()
753 static int Lua_InternalVelocity_Get_Forward(lua_State *L) in Lua_InternalVelocity_Get_Forward()
761 static int Lua_InternalVelocity_Get_Perpendicular(lua_State *L) in Lua_InternalVelocity_Get_Perpendicular()
778 static int Lua_ExternalVelocity_Get_I(lua_State *L) in Lua_ExternalVelocity_Get_I()
784 static int Lua_ExternalVelocity_Get_J(lua_State *L) in Lua_ExternalVelocity_Get_J()
790 static int Lua_ExternalVelocity_Get_K(lua_State *L) in Lua_ExternalVelocity_Get_K()
806 static int Lua_ExternalVelocity_Set_I(lua_State *L) in Lua_ExternalVelocity_Set_I()
816 static int Lua_ExternalVelocity_Set_J(lua_State *L) in Lua_ExternalVelocity_Set_J()
826 static int Lua_ExternalVelocity_Set_K(lua_State *L) in Lua_ExternalVelocity_Set_K()
893 int Lua_Texture_Palette_Slot_Clear(lua_State *L) in Lua_Texture_Palette_Slot_Clear()
904 static int Lua_Texture_Palette_Slot_Get_Collection(lua_State *L) in Lua_Texture_Palette_Slot_Get_Collection()
918 static int Lua_Texture_Palette_Slot_Get_Texture(lua_State *L) in Lua_Texture_Palette_Slot_Get_Texture()
932 static int Lua_Texture_Palette_Slot_Get_Type(lua_State *L) in Lua_Texture_Palette_Slot_Get_Type()
954 static int Lua_Texture_Palette_Slot_Set_Collection(lua_State *L) in Lua_Texture_Palette_Slot_Set_Collection()
967 static int Lua_Texture_Palette_Slot_Set_Texture(lua_State *L) in Lua_Texture_Palette_Slot_Set_Texture()
985 static int Lua_Texture_Palette_Slot_Set_Type(lua_State *L) in Lua_Texture_Palette_Slot_Set_Type()
1009 static int Lua_Texture_Palette_Slots_Get(lua_State *L) in Lua_Texture_Palette_Slots_Get()
1032 static int Lua_Texture_Palette_Slots_Length(lua_State *L) in Lua_Texture_Palette_Slots_Length()
1051 static int Lua_Texture_Palette_Get_Selected(lua_State *L) in Lua_Texture_Palette_Get_Selected()
1064 static int Lua_Texture_Palette_Get_Size(lua_State *L) in Lua_Texture_Palette_Get_Size()
1074 static int Lua_Texture_Palette_Get_Slots(lua_State *L) in Lua_Texture_Palette_Get_Slots()
1089 static int Lua_Texture_Palette_Set_Selected(lua_State *L) in Lua_Texture_Palette_Set_Selected()
1113 static int Lua_Texture_Palette_Set_Size(lua_State *L) in Lua_Texture_Palette_Set_Size()
1157 Lua_Player_Weapon_Trigger *Lua_Player_Weapon_Trigger::Push(lua_State *L, int16 player_index, int16 … in Push()
1168 int16 Lua_Player_Weapon_Trigger::WeaponIndex(lua_State *L, int index) in WeaponIndex()
1175 static int Lua_Player_Weapon_Trigger_Get_Rounds(lua_State *L) in Lua_Player_Weapon_Trigger_Get_Rounds()
1194 static int get_weapon_trigger(lua_State *L) in get_weapon_trigger()
1200 static int Lua_Player_Weapon_Get_Type(lua_State *L) in Lua_Player_Weapon_Get_Type()
1208 int Lua_Player_Weapon_Select(lua_State *L) in Lua_Player_Weapon_Select()
1230 static int Lua_Player_Weapons_Get(lua_State *L) in Lua_Player_Weapons_Get()
1271 static int Lua_Player_Weapons_Length(lua_State *L) in Lua_Player_Weapons_Length()
1277 static int Lua_Player_Weapons_Set(lua_State *L) in Lua_Player_Weapons_Set()
1300 static int Lua_Player_Kills_Get(lua_State *L) in Lua_Player_Kills_Get()
1311 static int Lua_Player_Kills_Length(lua_State *L) in Lua_Player_Kills_Length()
1317 static int Lua_Player_Kills_Set(lua_State *L) in Lua_Player_Kills_Set()
1365 int Lua_Player_Accelerate(lua_State *L) in Lua_Player_Accelerate()
1379 int Lua_Player_Activate_Terminal(lua_State *L) in Lua_Player_Activate_Terminal()
1393 int Lua_Player_Find_Action_Key_Target(lua_State *L) in Lua_Player_Find_Action_Key_Target()
1425 int Lua_Player_Find_Target(lua_State *L) in Lua_Player_Find_Target()
1494 int Lua_Player_Damage(lua_State *L) in Lua_Player_Damage()
1519 int Lua_Player_Fade_Screen(lua_State *L) in Lua_Player_Fade_Screen()
1530 int Lua_Player_Play_Sound(lua_State *L) in Lua_Player_Play_Sound()
1554 int Lua_Player_Print(lua_State *L) in Lua_Player_Print()
1580 int Lua_Player_Position(lua_State *L) in Lua_Player_Position()
1617 int Lua_Player_Teleport(lua_State *L) in Lua_Player_Teleport()
1645 int Lua_Player_Teleport_To_Level(lua_State *L) in Lua_Player_Teleport_To_Level()
1671 int Lua_Player_Get_Viewed_Player(lua_State *L) in Lua_Player_Get_Viewed_Player()
1680 int Lua_Player_View_Player(lua_State *L) in Lua_Player_View_Player()
1711 static int Lua_Player_Get_Action_Flags(lua_State *L) in Lua_Player_Get_Action_Flags()
1717 static int Lua_Player_Get_Color(lua_State *L) in Lua_Player_Get_Color()
1723 static int Lua_Player_Get_Compass(lua_State *L) in Lua_Player_Get_Compass()
1729 static int Lua_Player_Get_Crosshairs(lua_State *L) in Lua_Player_Get_Crosshairs()
1735 static int Lua_Player_Get_Dead(lua_State *L) in Lua_Player_Get_Dead()
1742 static int Lua_Player_Get_Deaths(lua_State *L) in Lua_Player_Get_Deaths()
1749 static int Lua_Player_Get_Energy(lua_State *L) in Lua_Player_Get_Energy()
1755 static int Lua_Player_Get_Elevation(lua_State *L) in Lua_Player_Get_Elevation()
1762 static int Lua_Player_Get_Direction(lua_State *L) in Lua_Player_Get_Direction()
1769 static int Lua_Player_Get_Head_Direction(lua_State *L) in Lua_Player_Get_Head_Direction()
1779 static int Lua_Player_Get_External_Velocity(lua_State *L) in Lua_Player_Get_External_Velocity()
1785 static int Lua_Player_Get_Extravision_Duration(lua_State *L) in Lua_Player_Get_Extravision_Duration()
1792 static int Lua_Player_Get_Flag(lua_State *L) in Lua_Player_Get_Flag()
1799 static int Lua_Player_Get_Infravision_Duration(lua_State *L) in Lua_Player_Get_Infravision_Duration()
1805 static int Lua_Player_Get_Internal_Velocity(lua_State *L) in Lua_Player_Get_Internal_Velocity()
1811 static int Lua_Player_Get_Invincibility_Duration(lua_State *L) in Lua_Player_Get_Invincibility_Duration()
1817 static int Lua_Player_Get_Invisibility_Duration(lua_State *L) in Lua_Player_Get_Invisibility_Duration()
1823 static int Lua_Player_Get_Items(lua_State *L) in Lua_Player_Get_Items()
1829 static int Lua_Player_Get_Kills(lua_State *L) in Lua_Player_Get_Kills()
1835 static int Lua_Player_Get_Local(lua_State *L) in Lua_Player_Get_Local()
1843 static int Lua_Player_Get_Motion_Sensor(lua_State *L) in Lua_Player_Get_Motion_Sensor()
1857 static int Lua_Player_Get_Monster(lua_State *L) in Lua_Player_Get_Monster()
1863 static int Lua_Player_Get_Name(lua_State *L) in Lua_Player_Get_Name()
1869 static int Lua_Player_Get_Netdead(lua_State *L) in Lua_Player_Get_Netdead()
1875 static int Lua_Player_Get_Overlays(lua_State *L) in Lua_Player_Get_Overlays()
1881 static int Lua_Player_Get_Oxygen(lua_State *L) in Lua_Player_Get_Oxygen()
1887 static int Lua_Player_Get_Points(lua_State *L) in Lua_Player_Get_Points()
1893 static int Lua_Player_Get_Polygon(lua_State *L) in Lua_Player_Get_Polygon()
1899 static int Lua_Player_Get_Team(lua_State *L) in Lua_Player_Get_Team()
1905 static int Lua_Player_Get_Texture_Palette(lua_State *L) in Lua_Player_Get_Texture_Palette()
1911 static int Lua_Player_Get_Weapons(lua_State *L) in Lua_Player_Get_Weapons()
1917 static int Lua_Player_Get_X(lua_State *L) in Lua_Player_Get_X()
1923 static int Lua_Player_Get_Y(lua_State *L) in Lua_Player_Get_Y()
1929 static int Lua_Player_Get_Z(lua_State *L) in Lua_Player_Get_Z()
1935 static int Lua_Player_Get_Zoom(lua_State *L) in Lua_Player_Get_Zoom()
2008 static int Lua_Player_Set_Color(lua_State *L) in Lua_Player_Set_Color()
2016 static int Lua_Player_Set_Deaths(lua_State *L) in Lua_Player_Set_Deaths()
2033 static int Lua_Player_Set_Direction(lua_State *L) in Lua_Player_Set_Direction()
2051 static int Lua_Player_Set_Head_Direction(lua_State *L) in Lua_Player_Set_Head_Direction()
2071 static int Lua_Player_Set_Elevation(lua_State *L) in Lua_Player_Set_Elevation()
2090 static int Lua_Player_Set_Infravision_Duration(lua_State *L) in Lua_Player_Set_Infravision_Duration()
2100 static int Lua_Player_Set_Invincibility_Duration(lua_State *L) in Lua_Player_Set_Invincibility_Duration()
2110 static int Lua_Player_Set_Invisibility_Duration(lua_State *L) in Lua_Player_Set_Invisibility_Duration()
2120 static int Lua_Player_Set_Energy(lua_State *L) in Lua_Player_Set_Energy()
2135 static int Lua_Player_Set_Extravision_Duration(lua_State *L) in Lua_Player_Set_Extravision_Duration()
2151 static int Lua_Player_Set_Motion_Sensor(lua_State *L) in Lua_Player_Set_Motion_Sensor()
2169 static int Lua_Player_Set_Oxygen(lua_State *L) in Lua_Player_Set_Oxygen()
2184 static int Lua_Player_Set_Points(lua_State *L) in Lua_Player_Set_Points()
2204 static int Lua_Player_Set_Team(lua_State *L) in Lua_Player_Set_Team()
2212 static int Lua_Player_Set_Zoom(lua_State *L) in Lua_Player_Set_Zoom()
2256 int Lua_Players_Print(lua_State *L) in Lua_Players_Print()
2275 int Lua_Players_Get_Local_Player(lua_State *L) in Lua_Players_Get_Local_Player()
2312 static int Lua_Game_Get_Dead_Players_Drop_Items(lua_State *L) in Lua_Game_Get_Dead_Players_Drop_Items()
2318 static int Lua_Game_Get_Difficulty(lua_State *L) in Lua_Game_Get_Difficulty()
2324 static int Lua_Game_Get_Kill_Limit(lua_State *L) in Lua_Game_Get_Kill_Limit()
2330 static int Lua_Game_Get_Monsters_Replenish(lua_State* L) in Lua_Game_Get_Monsters_Replenish()
2336 static int Lua_Game_Get_Proper_Item_Accounting(lua_State* L) in Lua_Game_Get_Proper_Item_Accounting()
2342 static int Lua_Game_Get_Nonlocal_Overlays(lua_State* L) in Lua_Game_Get_Nonlocal_Overlays()
2348 static int Lua_Game_Get_Time_Remaining(lua_State* L) in Lua_Game_Get_Time_Remaining()
2357 static int Lua_Game_Get_Ticks(lua_State *L) in Lua_Game_Get_Ticks()
2363 static int Lua_Game_Get_Type(lua_State *L) in Lua_Game_Get_Type()
2372 static int Lua_Game_Get_Scoring_Mode(lua_State *L) in Lua_Game_Get_Scoring_Mode()
2378 static int Lua_Game_Get_Version(lua_State *L) in Lua_Game_Get_Version()
2384 static int Lua_Game_Set_View_Player(lua_State *L) in Lua_Game_Set_View_Player()
2410 static int Lua_Game_Set_Proper_Item_Accounting(lua_State* L) in Lua_Game_Set_Proper_Item_Accounting()
2418 static int Lua_Game_Set_Nonlocal_Overlays(lua_State* L) in Lua_Game_Set_Nonlocal_Overlays()
2426 static int Lua_Game_Set_Scoring_Mode(lua_State *L) in Lua_Game_Set_Scoring_Mode()
2434 static int Lua_Game_Set_Dead_Players_Drop_Items(lua_State* L) in Lua_Game_Set_Dead_Players_Drop_Items()
2452 static int Lua_Game_Set_Monsters_Replenish(lua_State* L) in Lua_Game_Set_Monsters_Replenish()
2469 static int Lua_Game_Set_Over(lua_State *L) in Lua_Game_Set_Over()
2478 int Lua_Game_Better_Random(lua_State *L) in Lua_Game_Better_Random()
2491 int Lua_Game_Deserialize(lua_State* L) in Lua_Game_Deserialize()
2514 int Lua_Game_Global_Random(lua_State *L) in Lua_Game_Global_Random()
2527 int Lua_Game_Local_Random(lua_State *L) in Lua_Game_Local_Random()
2540 int Lua_Game_Save(lua_State *L) in Lua_Game_Save()
2548 int Lua_Game_Serialize(lua_State* L) in Lua_Game_Serialize()
2601 int Lua_Music_Clear(lua_State *L) in Lua_Music_Clear()
2607 int Lua_Music_Fade(lua_State *L) in Lua_Music_Fade()
2619 int Lua_Music_Play(lua_State *L) in Lua_Music_Play()
2648 int Lua_Music_Stop(lua_State *L) in Lua_Music_Stop()
2656 int Lua_Music_Valid(lua_State* L) { in Lua_Music_Valid()
2684 int Lua_Player_register (lua_State *L) in Lua_Player_register()
2867 static void Lua_Player_load_compatibility(lua_State *L) in Lua_Player_load_compatibility()