Lines Matching refs:damage_radius

877 	int		damage_radius = 150;  in weapon_vaporizer_fire()  local
928 fire_bomb (ent, start, forward, damage, 250, damage_radius, radius_damage, 8); in weapon_vaporizer_fire()
981 float damage_radius = 200; in weapon_flamethrower_fire() local
990 fire_fireball (ent, start, forward, damage, 1500, damage_radius, 75); in weapon_flamethrower_fire()
1032 fire_flamethrower (ent, start, forward, damage, 500, damage_radius); in weapon_flamethrower_fire()
1067 float damage_radius; in Weapon_RocketLauncher_Fire() local
1073 damage_radius = 120; in Weapon_RocketLauncher_Fire()
1092 fire_rocket (ent, start, forward, damage, 900, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1094 fire_homingrocket (ent, start, forward, damage, 250, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1098 fire_rocket (ent, start, forward, damage, 900, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1102 fire_rocket (ent, start, forward, damage, 900, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1277 float damage_radius; in Weapon_Bomber_Fire() local
1282 damage_radius = 250; in Weapon_Bomber_Fire()
1298 fire_rocket (ent, start, forward, damage/3, 1400, damage_radius/2, radius_damage/2); in Weapon_Bomber_Fire()
1306 fire_bomb (ent, start, forward, damage, 250, damage_radius, radius_damage, 8); in Weapon_Bomber_Fire()
1339 float damage_radius; in Weapon_Strafer_Fire() local
1343 damage_radius = 100; in Weapon_Strafer_Fire()
1366 fire_rocket (ent, start, forward, damage, 1200, damage_radius, radius_damage); in Weapon_Strafer_Fire()
1398 fire_rocket (ent, start, forward, damage, 1200, damage_radius, radius_damage); in Weapon_Strafer_Fire()
1758 float damage_radius; in weapon_smartgun_fire() local
1764 damage_radius = 120; in weapon_smartgun_fire()
1784 fire_smartgrenade (ent, start, forward, damage, 400, damage_radius, radius_damage, 8); in weapon_smartgun_fire()
1786 fire_prox (ent, start, forward, damage-50, 200, damage_radius, radius_damage-50, 8); in weapon_smartgun_fire()
1789 fire_smartgrenade (ent, start, forward, damage, 500, damage_radius, radius_damage, 8); in weapon_smartgun_fire()
1833 float damage_radius; in weapon_minderaser_fire() local
1838 damage_radius = 120; in weapon_minderaser_fire()