Lines Matching refs:RF_WEAPONMODEL

833 …if(!RagDoll && (currententity->flags & RF_WEAPONMODEL) && (LightGroups[i].group_origin[2] > meshOr…  in R_GetLightVals()
1189 if(currententity->flags & RF_WEAPONMODEL) in R_Mesh_SetupGLSL()
1344 …if((currententity->flags & (RF_WEAPONMODEL | RF_SHELL_GREEN)) || (gl_glsl_shaders->integer && gl_s… in MD2_DrawFrame()
1425 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1440 mirror_noweap = mirror && !(currententity->flags & RF_WEAPONMODEL); in MD2_DrawFrame()
1446 if( !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1566 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1571 if(mirror && !(currententity->flags & RF_WEAPONMODEL)) in MD2_DrawFrame()
1715 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ))) in MD2_DrawFrame()
1782 if (!(!cl_gun->integer && ( currententity->flags & RF_WEAPONMODEL ) ) ) in MD2_DrawFrame()
1823 if ( !( currententity->flags & RF_WEAPONMODEL ) ) in R_DrawAliasModel()
1846 if(!cl_gun->integer && (currententity->flags & RF_WEAPONMODEL)) in R_DrawAliasModel()
1927 if ( !(currententity->flags & RF_VIEWERMODEL) && !(currententity->flags & RF_WEAPONMODEL) ) in R_DrawAliasModel()
1938 if ((currententity->flags & RF_WEAPONMODEL) && r_lefthand->integer != 2) in R_DrawAliasModel()
2033 if ( ( currententity->flags & RF_WEAPONMODEL ) && ( r_lefthand->integer != 2 ) ) in R_DrawAliasModel()
2210 if ( currententity->flags & RF_WEAPONMODEL ) //don't draw weapon model shadow casters in MD2_DrawCaster()