Lines Matching refs:BattleMode

53 BattleMode* BattleMode::_current_instance = NULL;
59 BattleMode::BattleMode() : in BattleMode() function in hoa_battle::BattleMode
111 BattleMode::~BattleMode() { in ~BattleMode()
141 void BattleMode::Reset() { in Reset()
170 void BattleMode::Update() { in Update()
223 void BattleMode::Draw() { in Draw()
243 void BattleMode::AddEnemy(GlobalEnemy* new_enemy) { in AddEnemy()
262 void BattleMode::SetBackground(const string& filename) { in SetBackground()
272 void BattleMode::AddMusic(const string& filename) { in AddMusic()
286 void BattleMode::FreezeTimers() { in FreezeTimers()
301 void BattleMode::UnFreezeTimers() { in UnFreezeTimers()
322 void BattleMode::ChangeState(BATTLE_STATE new_state) { in ChangeState()
366 void BattleMode::Exit() { in Exit()
382 void BattleMode::PlayMusic(const string& filename) { in PlayMusic()
396 StillImage* BattleMode::GetStatusIcon(GLOBAL_STATUS type, GLOBAL_INTENSITY intensity) { in GetStatusIcon()
414 void BattleMode::NotifyCharacterCommand(BattleCharacter* character) { in NotifyCharacterCommand()
430 void BattleMode::NotifyCharacterCommandComplete(BattleCharacter* character) { in NotifyCharacterCommandComplete()
454 void BattleMode::NotifyActorReady(BattleActor* actor) { in NotifyActorReady()
467 void BattleMode::NotifyActorDeath(BattleActor* actor) { in NotifyActorDeath()
516 void BattleMode::_Initialize() { in _Initialize()
609 void BattleMode::_DetermineActorLocations() { in _DetermineActorLocations()
669 uint32 BattleMode::_NumberEnemiesAlive() const { in _NumberEnemiesAlive()
681 uint32 BattleMode::_NumberCharactersAlive() const { in _NumberCharactersAlive()
693 void BattleMode::_DrawBackgroundGraphics() { in _DrawBackgroundGraphics()
703 void BattleMode::_DrawSprites() { in _DrawSprites()
762 void BattleMode::_DrawGUI() { in _DrawGUI()
781 void BattleMode::_DrawBottomMenu() { in _DrawBottomMenu()
827 void BattleMode::_DrawStaminaBar() { in _DrawStaminaBar()
922 void BattleMode::_DrawIndicators() { in _DrawIndicators()