Lines Matching refs:targetpos

1260 		Vec3f sourcepos,targetpos;  in Render()  local
1263 targetpos = conversationcamera.d_pos; in Render()
1266 targetpos = player.pos; in Render()
1268 sourcepos.x=targetpos.x+(float)EEsin(t)*100.f; in Render()
1269 sourcepos.y=targetpos.y; in Render()
1270 sourcepos.z=targetpos.z-(float)EEcos(t)*100.f; in Render()
1274 Vec3f vect = targetpos - sourcepos; in Render()
1283 sourcepos = targetpos - vec2 * dist; in Render()
1289 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1358 Vec3f targetpos = acs->pos1; in Render() local
1359 conversationcamera.pos.x=-EEsin(radians(MAKEANGLE(io->angle.b+beta)))*distance+targetpos.x; in Render()
1360 conversationcamera.pos.y= EEsin(radians(MAKEANGLE(io->angle.a+alpha)))*distance+targetpos.y; in Render()
1361 conversationcamera.pos.z= EEcos(radians(MAKEANGLE(io->angle.b+beta)))*distance+targetpos.z; in Render()
1362 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1396 Vec3f targetpos; in Render() local
1397 targetpos.x=tfrom.x*itime+tto.x*rtime; in Render()
1398 targetpos.y=tfrom.y*itime+tto.y*rtime+acs->f2; in Render()
1399 targetpos.z=tfrom.z*itime+tto.z*rtime; in Render()
1400 conversationcamera.pos.x=targetpos.x+vect2.x; in Render()
1401 conversationcamera.pos.y=targetpos.y+vect2.y+acs->f2; in Render()
1402 conversationcamera.pos.z=targetpos.z+vect2.z; in Render()
1403 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1421 Vec3f targetpos; in Render() local
1425 targetpos = acs->pos1; in Render()
1428 targetpos = acs->pos2; in Render()
1433 Vec3f vect = conversationcamera.pos - targetpos; in Render()
1448 conversationcamera.pos = vect + targetpos + vect2; in Render()
1449 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1476 Vec3f targetpos = player.pos; in Render() local
1482 targetpos = entities.player()->obj->vertexlist3[id].v; in Render()
1485 conversationcamera.pos.x = targetpos.x; in Render()
1486 conversationcamera.pos.y = targetpos.y - DeadCameraDistance; in Render()
1487 conversationcamera.pos.z = targetpos.z; in Render()
1496 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1524 Vec3f targetpos = CAMERACONTROLLER->pos + player.baseOffset(); in Render() local
1533 conversationcamera.pos.x=targetpos.x+(float)EEsin(t)*160.f; in Render()
1534 conversationcamera.pos.y=targetpos.y+40.f; in Render()
1535 conversationcamera.pos.z=targetpos.z-(float)EEcos(t)*160.f; in Render()
1537 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()