Lines Matching refs:RotationMatrix

45   InitMatrix(RotationMatrix);  in InitPlayer()
98 xRotateMatrix(Multiplier*Rotation.x, RotationMatrix, 2); in UpdateRotation()
99 yRotateMatrix(Multiplier*Rotation.y, RotationMatrix, 2); in UpdateRotation()
100 zRotateMatrix(Multiplier*Rotation.z, RotationMatrix, 2); in UpdateRotation()
147 Acceleration.x=-0.001*xAcceleration*RotationMatrix[0][0]; in CalcAcceleration()
148 Acceleration.y=-0.001*xAcceleration*RotationMatrix[0][1]; in CalcAcceleration()
149 Acceleration.z=-0.001*xAcceleration*RotationMatrix[0][2]; in CalcAcceleration()
150 Acceleration.x-=0.001*yAcceleration*RotationMatrix[1][0]; in CalcAcceleration()
151 Acceleration.y-=0.001*yAcceleration*RotationMatrix[1][1]; in CalcAcceleration()
152 Acceleration.z-=0.001*yAcceleration*RotationMatrix[1][2]; in CalcAcceleration()
153 Acceleration.x-=0.001*zAcceleration*RotationMatrix[2][0]; in CalcAcceleration()
154 Acceleration.y-=0.001*zAcceleration*RotationMatrix[2][1]; in CalcAcceleration()
155 Acceleration.z-=0.001*zAcceleration*RotationMatrix[2][2]; in CalcAcceleration()
165 Position.x+=1.0*RotationMatrix[2][0]; in die()
166 Position.y+=1.0*RotationMatrix[2][1]; in die()
167 Position.z+=1.0*RotationMatrix[2][2]; in die()
186 InitMatrix(RotationMatrix); in live()
223 shotVelocity.x=Velocity.x-ShotSpeed*RotationMatrix[2][0]; in FireShot()
224 shotVelocity.y=Velocity.y-ShotSpeed*RotationMatrix[2][1]; in FireShot()
225 shotVelocity.z=Velocity.z-ShotSpeed*RotationMatrix[2][2]; in FireShot()
227 shotPosition.x=Position.x+0.047*ShotPos*RotationMatrix[0][0]+ in FireShot()
228 0.022*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireShot()
229 shotPosition.y=Position.y+0.047*ShotPos*RotationMatrix[0][1]+ in FireShot()
230 0.022*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireShot()
231 shotPosition.z=Position.z+0.047*ShotPos*RotationMatrix[0][2]+ in FireShot()
232 0.022*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireShot()
244 memcpy(ServerObjects[i]->RotationMatrix, InvRotationMatrix, in FireShot()
266 nukeVelocity.x=Velocity.x-NukeSpeed*RotationMatrix[2][0]; in FireNuke()
267 nukeVelocity.y=Velocity.y-NukeSpeed*RotationMatrix[2][1]; in FireNuke()
268 nukeVelocity.z=Velocity.z-NukeSpeed*RotationMatrix[2][2]; in FireNuke()
270 nukePosition.x=Position.x-0.1*RotationMatrix[1][0]-0.06*RotationMatrix[2][0]; in FireNuke()
271 nukePosition.y=Position.y-0.1*RotationMatrix[1][1]-0.06*RotationMatrix[2][1]; in FireNuke()
272 nukePosition.z=Position.z-0.1*RotationMatrix[1][2]-0.06*RotationMatrix[2][2]; in FireNuke()
283 memcpy(ServerObjects[i]->RotationMatrix, InvRotationMatrix, in FireNuke()
514 …relPosition->x=RotationMatrix[0][0]*tmpPoint.x+RotationMatrix[0][1]*tmpPoint.y+RotationMatrix[0][2… in CalcShipRelPosition()
515 …relPosition->y=RotationMatrix[1][0]*tmpPoint.x+RotationMatrix[1][1]*tmpPoint.y+RotationMatrix[1][2… in CalcShipRelPosition()
516 …relPosition->z=RotationMatrix[2][0]*tmpPoint.x+RotationMatrix[2][1]*tmpPoint.y+RotationMatrix[2][2… in CalcShipRelPosition()
556 Velocity.x=-0.2*RotationMatrix[2][0]; in WarpShip()
557 Velocity.y=-0.2*RotationMatrix[2][1]; in WarpShip()
558 Velocity.z=-0.2*RotationMatrix[2][2]; in WarpShip()