Lines Matching refs:StarArray
11 struct Star StarArray[NUM_STARS]; variable
28 StarArray[i].StarColor.red=randfloat/256.0; in InitStars()
30 StarArray[i].StarColor.green=randfloat/256.0; in InitStars()
32 StarArray[i].StarColor.blue=randfloat/256.0; in InitStars()
34 StarArray[i].Position.x=randfloat/128.0-1.0; in InitStars()
36 StarArray[i].Position.y=randfloat/128.0-1.0; in InitStars()
38 StarArray[i].Position.z=randfloat/128.0-1.0; in InitStars()
40 distance=StarArray[i].Position.x*StarArray[i].Position.x+ in InitStars()
41 StarArray[i].Position.y*StarArray[i].Position.y+ in InitStars()
42 StarArray[i].Position.z*StarArray[i].Position.z; in InitStars()
44 StarArray[i].Position.x=(StarArray[i].Position.x/distance)*15.0; in InitStars()
45 StarArray[i].Position.y=(StarArray[i].Position.y/distance)*15.0; in InitStars()
46 StarArray[i].Position.z=(StarArray[i].Position.z/distance)*15.0; in InitStars()
61 StarArray[j].StarColor.red=randfloat/256.0; in DrawStars()
63 StarArray[j].StarColor.green=randfloat/256.0; in DrawStars()
65 StarArray[j].StarColor.blue=randfloat/256.0; in DrawStars()
78 DrawPoint(&StarArray[i].Position, &StarArray[i].StarColor, ShakePos, 0); in DrawStars()
80 DrawPoint(&StarArray[i].Position, &StarArray[i].StarColor); in DrawStars()