Lines Matching refs:vertexToLight

1672 			VECTORCH vertexToLight;  in VertexIntensity_Pred_Thermal()  local
1679 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_Pred_Thermal()
1680 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_Pred_Thermal()
1681 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_Pred_Thermal()
1684 distanceToLight = Approximate3dMagnitude(&vertexToLight)/2; in VertexIntensity_Pred_Thermal()
1686 distanceToLight = Approximate3dMagnitude(&vertexToLight); in VertexIntensity_Pred_Thermal()
1694 int dotproduct = MUL_FIXED(vertexNormalPtr->vx,vertexToLight.vx) in VertexIntensity_Pred_Thermal()
1695 + MUL_FIXED(vertexNormalPtr->vy,vertexToLight.vy) in VertexIntensity_Pred_Thermal()
1696 + MUL_FIXED(vertexNormalPtr->vz,vertexToLight.vz); in VertexIntensity_Pred_Thermal()
1787 VECTORCH vertexToLight; in VertexIntensity_Pred_SeeAliens() local
1794 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_Pred_SeeAliens()
1795 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_Pred_SeeAliens()
1796 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_Pred_SeeAliens()
1798 distanceToLight = Approximate3dMagnitude(&vertexToLight); in VertexIntensity_Pred_SeeAliens()
1871 VECTORCH vertexToLight; in VertexIntensity_Pred_SeePredatorTech() local
1878 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_Pred_SeePredatorTech()
1879 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_Pred_SeePredatorTech()
1880 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_Pred_SeePredatorTech()
1882 distanceToLight = Approximate3dMagnitude(&vertexToLight); in VertexIntensity_Pred_SeePredatorTech()
1957 VECTORCH vertexToLight; in VertexIntensity_ImageIntensifier() local
1962 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_ImageIntensifier()
1963 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_ImageIntensifier()
1964 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_ImageIntensifier()
1968 dx = vertexToLight.vx; in VertexIntensity_ImageIntensifier()
1971 dy = vertexToLight.vy; in VertexIntensity_ImageIntensifier()
1974 dz = vertexToLight.vz; in VertexIntensity_ImageIntensifier()
2008 int dotproduct = MUL_FIXED(vertexNormalPtr->vx,vertexToLight.vx) in VertexIntensity_ImageIntensifier()
2009 + MUL_FIXED(vertexNormalPtr->vy,vertexToLight.vy) in VertexIntensity_ImageIntensifier()
2010 + MUL_FIXED(vertexNormalPtr->vz,vertexToLight.vz); in VertexIntensity_ImageIntensifier()
2152 VECTORCH vertexToLight; in VertexIntensity_Standard_Opt() local
2157 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_Standard_Opt()
2158 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_Standard_Opt()
2159 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_Standard_Opt()
2163 dx = vertexToLight.vx; in VertexIntensity_Standard_Opt()
2166 dy = vertexToLight.vy; in VertexIntensity_Standard_Opt()
2169 dz = vertexToLight.vz; in VertexIntensity_Standard_Opt()
2204 int dotproduct = MUL_FIXED(vertexNormalPtr->vx,vertexToLight.vx) in VertexIntensity_Standard_Opt()
2205 + MUL_FIXED(vertexNormalPtr->vy,vertexToLight.vy) in VertexIntensity_Standard_Opt()
2206 + MUL_FIXED(vertexNormalPtr->vz,vertexToLight.vz); in VertexIntensity_Standard_Opt()
2353 VECTORCH vertexToLight; in VertexIntensity_DiscoInferno() local
2358 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_DiscoInferno()
2359 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_DiscoInferno()
2360 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_DiscoInferno()
2364 dx = vertexToLight.vx; in VertexIntensity_DiscoInferno()
2367 dy = vertexToLight.vy; in VertexIntensity_DiscoInferno()
2370 dz = vertexToLight.vz; in VertexIntensity_DiscoInferno()
2405 int dotproduct = MUL_FIXED(vertexNormalPtr->vx,vertexToLight.vx) in VertexIntensity_DiscoInferno()
2406 + MUL_FIXED(vertexNormalPtr->vy,vertexToLight.vy) in VertexIntensity_DiscoInferno()
2407 + MUL_FIXED(vertexNormalPtr->vz,vertexToLight.vz); in VertexIntensity_DiscoInferno()
2566 VECTORCH vertexToLight; in VertexIntensity_Underwater() local
2571 vertexToLight.vx = lptr->LocalLP.vx - vertexPtr->vx; in VertexIntensity_Underwater()
2572 vertexToLight.vy = lptr->LocalLP.vy - vertexPtr->vy; in VertexIntensity_Underwater()
2573 vertexToLight.vz = lptr->LocalLP.vz - vertexPtr->vz; in VertexIntensity_Underwater()
2577 dx = vertexToLight.vx; in VertexIntensity_Underwater()
2580 dy = vertexToLight.vy; in VertexIntensity_Underwater()
2583 dz = vertexToLight.vz; in VertexIntensity_Underwater()
2618 int dotproduct = MUL_FIXED(vertexNormalPtr->vx,vertexToLight.vx) in VertexIntensity_Underwater()
2619 + MUL_FIXED(vertexNormalPtr->vy,vertexToLight.vy) in VertexIntensity_Underwater()
2620 + MUL_FIXED(vertexNormalPtr->vz,vertexToLight.vz); in VertexIntensity_Underwater()