Lines Matching refs:PROFICIENCIES

71 …bool capstoneUnlocked = (stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= CAPSTONE_LOCKPICKING_UNL…  in applyLockpick()
148 int lockpickDamageToChest = 3 + stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 in applyLockpick()
149 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick()
153 if ( capstoneUnlocked || stats[player]->PROFICIENCIES[PRO_LOCKPICKING] > rand() % 200 in applyLockpick()
176 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick()
189 if ( (50 + 10 * (stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10)) > rand() % 100 ) in applyLockpick()
214 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_EXPERT ) in applyLockpick()
281 int lockpickDamageToDoor = 3 + stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 in applyLockpick()
282 + rand() % std::max(1, stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 10); in applyLockpick()
292 || stats[player]->PROFICIENCIES[PRO_LOCKPICKING] > rand() % 200 in applyLockpick()
301 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick()
323 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] < SKILL_LEVEL_SKILLED ) in applyLockpick()
395 int chance = stats[player]->PROFICIENCIES[PRO_LOCKPICKING] / 20 + 1; in applyLockpick()
396 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= 60 || (rand() % chance > 0) ) in applyLockpick()
417 if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= SKILL_LEVEL_MASTER ) in applyLockpick()
422 else if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= SKILL_LEVEL_EXPERT ) in applyLockpick()
427 else if ( stats[player]->PROFICIENCIES[PRO_LOCKPICKING] >= SKILL_LEVEL_SKILLED ) in applyLockpick()
636 int skillLVL = stats[player]->PROFICIENCIES[PRO_ALCHEMY] / 20; in applyEmptyPotion()