Lines Matching defs:L

37 static int lua_hooks_print(lua_State *L) {  in lua_hooks_print()
53 static int lua_hooks_spawn_random(lua_State *L) { in lua_hooks_spawn_random()
111 static int lua_hooks_map_size(lua_State *L) { in lua_hooks_map_size()
120 static int lua_hooks_load_map(lua_State *L) { in lua_hooks_load_map()
137 static int lua_hooks_object_exists(lua_State *L) { in lua_hooks_object_exists()
159 static int lua_hooks_object_property(lua_State *L) { in lua_hooks_object_property()
199 static int lua_hooks_set_object_property(lua_State *L) { in lua_hooks_set_object_property()
233 static int lua_hooks_set_slot_property(lua_State *L) { in lua_hooks_set_slot_property()
278 static int lua_hooks_display_hint(lua_State *L) { in lua_hooks_display_hint()
305 static int lua_hooks_remove_hints(lua_State *L) { in lua_hooks_remove_hints()
323 static int lua_hooks_slot_property(lua_State *L) { in lua_hooks_slot_property()
362 static int lua_hooks_kill_object(lua_State *L) { in lua_hooks_kill_object()
387 static int lua_hooks_show_item(lua_State *L) { in lua_hooks_show_item()
410 static int lua_hooks_kill_item(lua_State *L) { in lua_hooks_kill_item()
432 static int lua_hooks_play_tune(lua_State *L) { in lua_hooks_play_tune()
456 static int lua_hooks_reset_tune(lua_State *L) { in lua_hooks_reset_tune()
463 static int lua_hooks_hide_item(lua_State *L) { in lua_hooks_hide_item()
485 static int lua_hooks_item_exists(lua_State *L) { in lua_hooks_item_exists()
514 static int lua_hooks_spawn(lua_State *L) { in lua_hooks_spawn()
552 static int lua_hooks_game_over(lua_State *L) { in lua_hooks_game_over()
581 static int lua_hooks_set_timer(lua_State *L) { in lua_hooks_set_timer()
611 static int lua_hooks_reset_timer(lua_State *L) { in lua_hooks_reset_timer()
619 static int lua_hooks_display_message(lua_State *L) { in lua_hooks_display_message()
648 static int lua_hooks_hide_message(lua_State *L) { in lua_hooks_hide_message()
655 static int lua_hooks_damage_map(lua_State *L) { in lua_hooks_damage_map()
678 static int lua_hooks_enable_ai(lua_State *L) { in lua_hooks_enable_ai()
697 static int lua_hooks_disable_ai(lua_State *L) { in lua_hooks_disable_ai()
716 static int lua_hooks_visual_effect(lua_State *L) { in lua_hooks_visual_effect()
742 static int lua_hooks_add_effect(lua_State *L) { in lua_hooks_add_effect()
769 static int lua_hooks_remove_effect(lua_State *L) { in lua_hooks_remove_effect()
794 static int lua_hooks_add_waypoint_object(lua_State *L) { in lua_hooks_add_waypoint_object()
826 static int lua_hooks_add_waypoints(lua_State *L) { in lua_hooks_add_waypoints()
867 static int lua_hooks_has_waypoints(lua_State *L) { in lua_hooks_has_waypoints()
882 static int lua_hooks_set_config_override(lua_State *L) { in lua_hooks_set_config_override()
907 static int lua_hooks_play_sound(lua_State *L) { in lua_hooks_play_sound()
942 static int lua_hooks_stop_sound(lua_State *L) { in lua_hooks_stop_sound()
982 static int lua_hooks_random(lua_State *L) { in lua_hooks_random()
997 static int lua_hooks_players_number(lua_State *L) { in lua_hooks_players_number()
1011 static int lua_hooks_set_specials(lua_State *L) { in lua_hooks_set_specials()
1035 static int lua_hooks_play_animation(lua_State *L) { in lua_hooks_play_animation()
1062 static int lua_hooks_cancel_animation(lua_State *L) { in lua_hooks_cancel_animation()
1094 static int lua_hooks_get_state(lua_State *L) { in lua_hooks_get_state()
1110 static int lua_hooks_start_timer(lua_State *L) { in lua_hooks_start_timer()
1131 static int lua_hooks_stop_timer(lua_State *L) { in lua_hooks_stop_timer()
1150 static int lua_hooks_group_add(lua_State *L) { in lua_hooks_group_add()
1175 static int lua_hooks_group_has(lua_State *L) { in lua_hooks_group_has()
1200 static int lua_hooks_group_remove(lua_State *L) { in lua_hooks_group_remove()
1225 static int lua_hooks_get_difficulty(lua_State *L) { in lua_hooks_get_difficulty()