Lines Matching refs:weaptype

404 				amt = clamp(float(millis)/float(weaptype[weap].power), 0.f, 1.f);  in drawindicator()
425 int ammo = game::player1->ammo[weap], maxammo = weaptype[weap].max; in drawclip()
469 r = ((weaptype[weap].colour>>16)/255.f)*clipcolour; in drawclip()
470 g = (((weaptype[weap].colour>>8)&0xFF)/255.f)*clipcolour; in drawclip()
471 b = ((weaptype[weap].colour&0xFF)/255.f)*clipcolour; in drawclip()
479 … int shot = game::player1->weapshot[weap] ? game::player1->weapshot[weap] : weaptype[weap].sub[0]; in drawclip()
553 …if(index == POINTER_ZOOM && *zoomcrosshairtex && game::inzoom() && weaptype[game::player1->weapsel… in drawpointer()
569 …if(showindicator && weaptype[game::player1->weapselect].power && game::player1->weapstate[game::pl… in drawpointer()
584 else if(game::inzoom() && weaptype[game::player1->weapselect].zooms) index = POINTER_ZOOM; in drawpointers()
792 …\fc%s\fS to %s", tx, ty, tr, tg, tb, tf, TEXT_CENTERED, -1, -1, altkey, weaptype[game::player1->we… in drawlast()
1071 r = (weaptype[attr1].colour>>16)/255.f; in drawentblip()
1072 g = ((weaptype[attr1].colour>>8)&0xFF)/255.f; in drawentblip()
1073 b = (weaptype[attr1].colour&0xFF)/255.f; in drawentblip()
1310 r = (weaptype[i].colour>>16)/255.f; in drawselection()
1311 g = ((weaptype[i].colour>>8)&0xFF)/255.f; in drawselection()
1312 b = (weaptype[i].colour&0xFF)/255.f; in drawselection()
1333 … size, TEXT_RIGHT_UP, skew, "sub", fade, "%s%s", inventorycolour >= 2 ? weaptype[i].text : "\fa", … in drawselection()
1675 …if(game::player1->state == CS_ALIVE && game::inzoom() && weaptype[game::player1->weapselect].zooms… in drawheadsup()