Lines Matching refs:VF_SYSTEM

46 Var gl_vendor("gl_vendor", "", VF_SYSTEM);
47 Var gl_renderer("gl_renderer", "", VF_SYSTEM);
48 Var gl_version("gl_version", "", VF_SYSTEM);
49 Var gl_extensions("gl_extensions", "", VF_SYSTEM);
50 Var gl_maxTextureSize("gl_maxTextureSize", 0, VF_SYSTEM);
51 Var gl_maxTextureUnits("gl_maxTextureUnits", 0, VF_SYSTEM);
52 Var r_ext_compiledVertexArray("r_ext_compiled_vertex_array", 0, VF_SYSTEM);
53 Var r_ext_multitexture("r_ext_multitexture", 0, VF_SYSTEM);
54 Var r_ext_texture_edge_clamp("r_ext_texture_edge_clamp", 0, VF_SYSTEM);
55 Var r_usedTextureUnits("r_usedTextureUnits", 0, VF_SYSTEM);
64 Var v_gamma("v_gamma", 1.3375f, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
71 Var v_fullscreen("v_fullscreen", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
72 Var v_colorBits("v_colorBits", 32, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
73 Var v_hz("v_hz", 60, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
74 Var v_height("v_height", 480, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
75 Var v_width("v_width", 640, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
76 Var v_left("v_left", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
77 Var v_top("v_top", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
78 Var v_aspect("v_aspect", (float)4/3, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
79 Var v_depthBits("v_depthBits", 32, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
80 Var v_stencilBits("v_stencilBits", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
82 Var v_mode("v_mode", 0, VF_PERSISTENT | VF_LATCH | VF_SYSTEM);
86 Var sys_buffersize("sys_buffersize", 0, VF_SYSTEM); // size of dynamic buffer
87 Var sys_maxelems("sys_maxelems", 0, VF_SYSTEM); // number of elements