Lines Matching refs:veh1
305 vehicle *const veh1 = veh_pointer_or_null( vp1 ); in move() local
308 bool outside_vehicle = ( veh0 == nullptr || veh0 != veh1 ); in move()
309 if( veh1 != nullptr ) { in move()
310 dpart = veh1->next_part_to_open( vp1->part_index(), outside_vehicle ); in move()
311 veh_closed_door = dpart >= 0 && !veh1->part( dpart ).open; in move()
315 if( veh1 == nullptr ) { in move()
320 } else if( veh1 != veh0 ) { in move()
333 bool toBoat = veh1 != nullptr && veh1->is_in_water( toDeepWater ); in move()
389 if( !veh1->handle_potential_theft( dynamic_cast<player &>( you ) ) ) { in move()
392 door_name = veh1->part( dpart ).name(); in move()
394 veh1->open_all_at( dpart ); in move()
396 veh1->open( dpart ); in move()
399 you.add_msg_if_player( _( "You open the %1$s's %2$s." ), veh1->name, door_name ); in move()
411 if( veh1 != nullptr ) { in move()
413 you.add_msg_if_player( _( "You open the %1$s's %2$s." ), veh1->name, door_name ); in move()