Lines Matching refs:aim_mode
231 std::vector<aim_type>::iterator aim_mode; member in target_ui
2043 if( mode == TargetMode::Fire && action == "FIRE" && aim_mode->has_threshold ) { in run()
2044 action = aim_mode->action; in run()
2224 aim_mode = aim_types.begin(); in init_window_and_input()
2227 aim_mode = it; // default to persisted mode if possible in init_window_and_input()
2738 const bool is_active_aim_mode = aim_mode == it; in action_switch_mode()
2793 aim_mode = aim_types.begin(); in action_switch_mode()
2794 std::advance( aim_mode, menu.ret - aim_modes_range.first ); in action_switch_mode()
2795 you->preferred_aiming_mode = aim_mode->action; in action_switch_mode()
2866 aim_mode = aim_types.begin(); in action_aim_and_shoot()
3347 if( aim_mode->has_threshold && aim_mode->threshold < you->recoil ) { in panel_fire_mode_aim()
3354 } while( predicted_recoil > aim_mode->threshold && in panel_fire_mode_aim()
3366 if( aim_mode->has_threshold ) { in panel_fire_mode_aim()
3367 mvwprintw( w_target, point( 1, text_y++ ), _( "%s Delay: %i" ), aim_mode->name, in panel_fire_mode_aim()