Lines Matching refs:pos

128 		glTexCoord2f( rep,  repA+S+tilt); glVertex3f(         pos[0],	       pos[1], pos[2]);  in drawBlip()
129 glTexCoord2f( 0.0, repA+S); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawBlip()
130 glTexCoord2f( 0.0, repB+S); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
132 glTexCoord2f( rep, repA+S+tilt); glVertex3f( pos[0], pos[1], pos[2]); in drawBlip()
133 glTexCoord2f( 0.0, repB+S); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
134 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
136 glTexCoord2f( 0.0, repA+S); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawBlip()
137 glTexCoord2f( rep, repA+S+tilt); glVertex3f( pos[0], pos[1], pos[2]); in drawBlip()
138 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
140 glTexCoord2f( 0.0, repA+S); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawBlip()
141 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
142 glTexCoord2f( 0.0, repB+S); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawBlip()
146 glTexCoord2f( 0.0, repA+S); glVertex3f( size[0]+pos[0], size[1]+pos[1], pos[2]); in drawBlip()
147 glTexCoord2f( rep, repA+S+tilt); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawBlip()
148 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], pos[1], pos[2]); in drawBlip()
150 glTexCoord2f( 0.0, repA+S); glVertex3f( size[0]+pos[0], size[1]+pos[1], pos[2]); in drawBlip()
151 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], pos[1], pos[2]); in drawBlip()
152 glTexCoord2f( 0.0, repB+S); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawBlip()
154 glTexCoord2f( rep, repA+S+tilt); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawBlip()
155 glTexCoord2f( 0.0, repA+S); glVertex3f(-size[0]+pos[0], size[1]+pos[1], pos[2]); in drawBlip()
156 glTexCoord2f( 0.0, repB+S); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawBlip()
158 glTexCoord2f( rep, repA+S+tilt); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawBlip()
159 glTexCoord2f( 0.0, repB+S); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawBlip()
160 glTexCoord2f( rep, repB+S+tilt); glVertex3f( pos[0], pos[1], pos[2]); in drawBlip()
174 …glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
175 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
176 …glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
178 …glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
179 …glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
180 …glColor4fv(r0_clr); glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
182 …glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
183 …glColor4fv(r0_clr); glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
184 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
186 …glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
187 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
188 …glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
190 …glColor4fv(r0_clr); glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
191 …lor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
192 …lor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
194 …glColor4fv(r0_clr); glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
195 …lor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
196 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
198 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
199 …lor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
200 …lor4fv(r0_clr); glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
202 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
203 …lor4fv(r0_clr); glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], size[1]+pos[1]+0.1, pos[2]); in drawSurface()
204 …glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
210 glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
211 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
212 glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
214 glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
215 glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
216 glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
218 glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
219 glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
220 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
222 glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
223 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
224 glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
226 glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
227 glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], size[1]+pos[1], pos[2]); in drawSurface()
228 glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawSurface()
230 glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
231 glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawSurface()
232 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
234 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
235 glTexCoord2f( rep, rep); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawSurface()
236 glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], size[1]+pos[1], pos[2]); in drawSurface()
238 glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
239 glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], size[1]+pos[1], pos[2]); in drawSurface()
240 glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
275 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()
276 … glColor4fv(r2_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
277 …olor4fv(r0_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
279 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()
280 …olor4fv(r0_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
281 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
283 … glColor4fv(r0_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
284 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()
285 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
287 … glColor4fv(r0_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
288 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
289 …olor4fv(r1_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawMultiTex()
293 …olor4fv(r1_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f( size[0]+pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
294 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
295 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()
297 …olor4fv(r1_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f( size[0]+pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
298 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()
299 … glColor4fv(r0_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
301 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
302 …olor4fv(r0_clr); glTexCoord2f_M1( 0.0, 1.0); glVertex3f(-size[0]+pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
303 … glColor4fv(r2_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
305 …; glColor4fv(c0_clr); glTexCoord2f_M1( 1.0, 1.0); glVertex3f( pos[0], size[1]+pos[1], pos[2]); in drawMultiTex()
306 … glColor4fv(r2_clr); glTexCoord2f_M1( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawMultiTex()
307 …tilt); glColor4fv(c1_clr); glTexCoord2f_M1( 1.0, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawMultiTex()