Lines Matching refs:side

28   int side, piece, temp_score;  in ValidatePosition()  local
38 for (side = black; side <= white; side++) { in ValidatePosition()
40 Pawns(side) | Knights(side) | Bishops(side) | Rooks(side) | in ValidatePosition()
41 Queens(side) in ValidatePosition()
42 | Kings(side); in ValidatePosition()
43 if (Occupied(side) ^ temp_occ) { in ValidatePosition()
47 (side) ? "white" : "black"); in ValidatePosition()
85 for (side = black; side <= white; side++) in ValidatePosition()
87 temp_score += PopCnt(Pieces(side, piece)) * PieceValues(side, piece); in ValidatePosition()
103 for (side = black; side <= white; side++) { in ValidatePosition()
106 temp_score += PopCnt(Pieces(side, piece)) * p_vals[piece]; in ValidatePosition()
107 if (temp_score != TotalPieces(side, occupied)) { in ValidatePosition()
111 (side) ? "white" : "black", temp_score, TotalPieces(side, in ValidatePosition()
116 for (side = black; side <= white; side++) { in ValidatePosition()
117 temp_score = PopCnt(Pawns(side)); in ValidatePosition()
118 if (temp_score != TotalPieces(side, pawn)) { in ValidatePosition()
122 (side) ? "white" : "black", temp_score, TotalPieces(side, pawn)); in ValidatePosition()
143 for (side = black; side <= white; side++) in ValidatePosition()
145 temp = Pieces(side, piece); in ValidatePosition()
148 if (PcOnSq(square) != pieces[side][piece]) { in ValidatePosition()
152 PcOnSq(square), pieces[side][piece]); in ValidatePosition()
170 side = (PcOnSq(i) > 0) ? 1 : 0; in ValidatePosition()
171 if (SetMask(i) & Pieces(side, Abs(PcOnSq(i)))) in ValidatePosition()
212 side = (PcOnSq(i) > 0) ? 1 : 0; in ValidatePosition()
213 temp ^= randoms[side][Abs(PcOnSq(i))][i]; in ValidatePosition()
215 temp1 ^= randoms[side][Abs(PcOnSq(i))][i]; in ValidatePosition()
219 for (side = black; side <= white; side++) { in ValidatePosition()
220 if (Castle(ply, side) < 0 || !(Castle(ply, side) & 1)) in ValidatePosition()
221 temp ^= castle_random[0][side]; in ValidatePosition()
222 if (Castle(ply, side) < 0 || !(Castle(ply, side) & 2)) in ValidatePosition()
223 temp ^= castle_random[1][side]; in ValidatePosition()