Lines Matching refs:P_SpawnMobj

154         mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_POTTERYBIT1);  in A_PotteryExplode()
167 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode()
243 P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2, in A_CorpseBloodDrip()
260 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode()
267 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode()
300 mo = P_SpawnMobj(x, y, z, type); in A_LeafSpawn()
435 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
439 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
443 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
621 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINOTAUR); in A_Summon()
627 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SUMMONMAULATOR); in A_Summon()
651 P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKE); in A_Summon()
684 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHS); in A_FogSpawn()
687 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHM); in A_FogSpawn()
690 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHL); in A_FogSpawn()
749 mo = P_SpawnMobj(actor->x, actor->y, actor->z + 28 * FRACUNIT, in A_PoisonBagInit()
865 focus = P_SpawnMobj(target->x, in A_LocalQuake()
954 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX2); in A_TeloSpawnA()
970 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX3); in A_TeloSpawnB()
986 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX4); in A_TeloSpawnC()
1002 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX5); in A_TeloSpawnD()
1061 mo = P_SpawnMobj(x, y, z, dtype); in P_SpawnDirt()
1100 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_DIRTCLUMP); in A_ThrustInitDn()
1169 mo = P_SpawnMobj(actor->x + ((r3 - 128) << 12), in A_SoAExplode()
1186 P_SpawnMobj(actor->x, actor->y, actor->z, in A_SoAExplode()